adcdadfcaf8a12e32129e6d155c62db333eaf4f4
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1ef6180776 |
chore(release): bump to 0.4.1
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878ac5fa59 |
fix(player): make lockscreen transport reach background audio (DR-097)
Pausing from the lockscreen did nothing while a video's audio played in the background. The handoff starts native ExoPlayer audio and only then tears the WebView <video> down, and that teardown fires a DOM `pause` the frontend reports like any other — leaving html5_playing = Some(false). Transport therefore stayed aimed at the element: the lockscreen pause emitted a ControlCommand into a <video> that no longer existed while the native player carried on. The controller now tracks a background-audio handoff explicitly. Entering one hands transport authority to the native backend and drops the dying element's state/position/media-loaded reports, which also stop flipping the UI to paused and dragging the position backwards. Exiting restores the element as the player. A lockscreen pause also has to survive the return to the foreground: the video used to resume from a snapshot taken at handoff time, undoing the pause on the way back in. shouldResumeOnForeground() lets an explicit `paused` from the player override that snapshot. TRACES: UR-040, UR-005 | DR-052, DR-097 |
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6aaa80ff92 |
chore(release): bump to 0.4.0
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f7bcfe521d |
fix(favorites): save server favourites through to the cache (DR-115)
The hybrid favourites read went straight to the online repository on a cache miss and dropped the result on the floor. Every other read path persists what it fetches, so this one made the favourites page re-query the server on every visit — and left the offline mirror (DR-114) empty on a fresh install, since this is the path that fills it. It now goes through get_favorites_server_only, which saves through on the way back. The command had a matching hole: with nothing cached it returned the empty result, painting "Nothing favourited yet" at a viewer whose favourites were simply marked on another client. It now asks the repository for a real answer instead of an empty state it would correct a round trip later. TRACES: UR-067 | DR-115 |
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30dc3ba7f6 |
fix(player): recover a failed stream on Linux instead of stopping (DR-130)
A recoverable player error meant "playback is over": the frontend's error handler stopped the player unconditionally, so a wifi blip killed the track. Android already decides in its JNI callback, but MpvBackend is constructed before PlayerController exists, so its event thread has no controller to ask. So MPV reports the failure and the frontend echoes it into the new player_recover_stream command — the same shape as PlaybackEnded -> player_on_playback_ended, keeping the decision in Rust. The command re-opens the stream where it stopped, with the existing attempt budget and backoff, and returns whether it handled it; only a false answer falls through to the old stop path. Android now reports the errors it has already declined as *unrecoverable*, so the echo never asks the same question twice. TRACES: UR-004, UR-040 | DR-130 | UT-117 |
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32f8de5c91 |
fix(player): survive a flaky stream, and don't read 0:00 at EOF
Two MPV-side fixes for the same failure story — a wifi blip during playback. The demuxer gave up the moment a read failed and MPV raised EndFile(ERROR), so a momentary outage killed the track outright. Enabling ffmpeg's reconnect options handles the common case entirely below our level, so most outages never reach the recovery path at all. Set non-fatally: their availability varies with the libmpv/ffmpeg build, and losing resilience is not a reason to refuse to play anything. Separately, `time-pos` and `duration` are live properties of the *loaded* file: at EOF MPV unloads it and both stop resolving. Reading them straight through returned 0.0/unknown at exactly the moment end-of-file handling needed to know where playback had reached, so the player appeared to rewind to 0:00 as a track ended. `ObservedTime` records the last reading seen while media was loaded and the accessors fall back to it. |
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62873cab3d |
feat(search): answer search from a local index; tier downloads by lifetime
Search's instant leg read only downloaded items, so with no downloads it returned nothing and every keystroke fell through to a full Recursive=true server query. It now reads the whole synced catalog through the same availability CTE get_items uses, gated on the same include_catalog_browse flag so search and browse cannot diverge. (UR-065, DR-108) Also fixes three defects found while confirming that: - items_fts grew by a full duplicate index every catalog pass. INSERT OR REPLACE fires no AFTER DELETE trigger without recursive_triggers, so the old index row was orphaned, and a TEXT PRIMARY KEY meant the replacement took a fresh rowid and inserted a second entry. Now a real upsert, with migration 021 rebuilding existing indexes. (DR-110) - DELETE FROM items existed nowhere, so server-side deletions never propagated. Adds a post-crawl mark-and-sweep, scoped to crawled types, skipping downloaded items, and refusing to run after a partial crawl because items.parent_id cascades. (DR-110) - The index omitted MusicArtist, Playlist and People, which search groups results by. Adds them plus people_fts (migration 022). (DR-111) Re-indexing moves from a frontend startup call to a Rust background task with a 6h TTL, so a long session no longer searches a stale catalog and a restart no longer forces a crawl regardless of freshness. (DR-109, IR-030) Downloads gain a lifetime tier. Eviction selected every completed row by age with no download_source filter, so hitting the storage limit deleted the oldest download -- typically one saved deliberately for offline -- to make room for a precached track. It now reclaims only 'auto' rows, and expired ones are reclaimed first, before live cache is evicted. (DR-126, DR-127) Downloaded video and audio-only handoffs now play from disk instead of streaming; the video path had never consulted downloads at all. No transcode is involved: MPV runs video=no and ExoPlayer has no surface for an Audio item. (DR-123 in part, DR-128) FTS queries are built as quoted phrases so apostrophes, hyphens and slashes are data rather than operator syntax, and the item-type filter is bound rather than interpolated. Specs: docs/specs/catalog-index-search.md, docs/specs/read-through-media-cache.md Includes concurrently-developed favourites browsing and background-audio stream-end handling; the two workstreams share offline.rs, lib.rs and online.rs, so no subset of files builds independently. |
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c55ff45692 |
fix(android): clear the system bars and display cutout (UR-066)
The bottom nav rendered under the Android navigation bar, and full-screen
playback controls spilled into unusable screen edges. It looked device-specific
(Motorola bad, Fairphone fine) but every device was equally unpadded — only the
intrusion differed: a tall opaque 3-button bar swallows the nav, a thin
translucent gesture pill overlaps harmlessly.
None of the app's safe-area handling was ever active, for two independent
reasons:
1. app.html had no `viewport-fit=cover`, so every `env(safe-area-inset-*)`
resolved to 0px — the padding in app.css and BottomUi was a no-op.
2. Android WebView maps only the *display cutout* into `env()`; the status bar
and navigation bar are never reported. With enableEdgeToEdge() and
targetSdk 36 (enforced from 35, opt-out ignored from 36) the WebView always
spans them, so CSS could not learn about them by any route.
WindowInsetsBridge now reads `systemBars() | displayCutout()` and publishes
`--jt-inset-*` CSS custom properties, both pushed on every inset change
(rotation, nav-mode switch, PiP) and pullable via `AndroidInsets.get()` — the
pull is required because the first inset pass lands before the document exists
and a page load wipes the pushed inline style. app.css folds them with `env()`
via `max()` into `--safe-*`, the only thing components may pad from.
Exactly one element owns each edge: the shell takes top/left/right, BottomUi
takes bottom (inside its surface box, so the colour extends behind the gesture
bar), and shellReservesBottomInset hands bottom back to the shell on routes with
no bottom UI. The full-screen players inset their control layers only, leaving
video and artwork edge-to-edge.
The theme's `fitsSystemWindows=true` claimed the opposite of what actually
happened — overridden at runtime, ignored at this target SDK — and is removed.
Also converts six nested `h-screen`/`min-h-screen` boxes to `h-full`: the shell
is `h-screen` *and* inset-padded, so its content box is `100vh - safe-top` and
any nested 100vh box overflows by exactly the inset (the library column would
have clipped its own BottomUi). A test guards against reintroduction.
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58f2506966 |
feat(series): land on the current episode, not season 1 (UR-062, UR-063, UR-064)
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Opening a series dumped the viewer at the top of season 1, and its Play button played nothing at all: it resolved `$libraryItems[0]` — the first *season* by SortName — and navigated to `/player/<seasonId>`, which the player route bounced straight back to `/library/<seasonId>`. The backend could already answer "where is this viewer in this show": `repository_get_next_up_episodes` has accepted a `series_id` since it was written and no caller had ever passed one. Backend (DR-101, DR-106) - `repository/series_progress.rs`: `pick_current_episode` — in progress, else Next Up, else first unwatched, else the premiere. The third rung is the offline path, where Next Up is always empty. `sort_series_order` puts specials (season 0) after the numbered seasons. - `repository_get_series_episodes` takes over the season fan-out and the flat-series fallback, which were domain knowledge living in the frontend. - `clear_watch_history` maps to Jellyfin's mark-unplayed (recursive over a container, also zeroes resume). Offline it refuses rather than diverging state the next sync would undo. Frontend (DR-102, DR-103, DR-104, DR-107) - Seasons collapse; only the current one is expanded, and the current episode is badged and scrolled into view. - Hero button reads `Resume S2E4` / `Play S1E1` and opens that episode's focus view, where Play commits (ux-flows §5B.5). - Seasons are no longer a destination: `/library/<seasonId>` redirects to `/library/<seriesId>#season-N`, and every inbound link follows. - The "More Episodes" strip spans the whole series, so a season finale offers the next premiere instead of dead-ending (§5B.2). - Clear-history buttons on the series hero and each season header. Routes (DR-105) - `/library/tv` and `/library/movies` absorb their all-titles and genres pages as `?view=` tabs; the four legacy routes redirect. 6 video routes become 2, and `/library/shows/genres` stops being the odd one out. Logic extracted to `seriesNavigation.ts`, `episodeStrip.ts` and `libraryView.ts` so it is unit-tested rather than buried in components. Spec: docs/specs/series-current-episode-navigation.mdv0.3.0 |
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a818fee297 |
fix(player): re-entering a video no longer opens the audio player (DR-100)
Leaving a video and returning to it rendered the movie/episode in AudioPlayer. Closing a webview-rendered video deliberately emits no "stopped" state (that would break the autoplay handoff), and the direct-play path does not stop the backend on unmount, so the Rust controller still reported that item as its loaded media. Re-entering the route therefore took the "already playing, just show the UI" shortcut, which returns before a stream URL is fetched, and the render fell through to the audio surface. Mostly visible on Android, where video direct-plays; Linux transcodes and stops the backend on unmount. Both decisions move into playerSurface.ts as pure functions: shouldReuseActivePlayback excludes video, so video always takes the full load path and gets its stream URL and resume position; resolvePlayerSurface maps video-without-a-stream-URL to "pending" (spinner) rather than falling through to audio. |
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a26a853f01 |
fix(player): advance background audio-only episodes in the backend (UR-040)
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An episode played audio-only while the app was backgrounded stalled at the episode boundary instead of advancing, and ExoPlayer parked in STATE_ENDED — where any later play intent (lockscreen, headset, Bluetooth reconnect) replays the ended item, surfacing as the episode randomly restarting. End-of-playback is dispatched from two places and they disagreed. The Android JNI callback carried the background-audio branch but can never reach it: load_and_play sets EndReason::NewTrackLoaded at every load and nothing clears it, so the first real end consumes it and the decision is always Stop. The call that actually decides is the frontend's echo of the resulting PlaybackEnded into player_on_playback_ended — and that path had no background-audio case at all, so it started a countdown whose advance is a webview goto() that cannot start audio while backgrounded. Both dispatchers now share PlayerController::auto_advance_to_next_episode, so they cannot drift apart again. The handoff base offset moves from the BackgroundAudioOffset Tauri state onto the controller, and the advance clears it: the next episode's stream is built without StartTimeTicks, so its timeline is already absolute and a stale base made player_exit_background_audio return old_base + position_in_new_episode. Unreachable until the advance actually worked. Tests (red before the fix): - test_auto_advance_background_audio_episode_advances_in_backend - test_auto_advance_foreground_video_episode_uses_countdown - test_advance_to_next_episode_audio_only_clears_handoff_base Bump to 0.2.9.v0.2.9 |
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9d099268b9 |
fix(player): make the video seek bar work by touch (DR-099)
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On Android, dragging or tapping the progress bar moved the thumb but playback stayed where it was. Two separate defects, both touch-only, which is why the mouse-driven scrub tests never caught either. 1. Gesture hijack. DR-098 taught handleTouchStart to ignore touches that land on a control, but handleTouchMove kept running. It measures against touchStartX/Y, which that early return leaves at the PREVIOUS gesture's values, so a seek-bar drag produced a huge bogus vertical delta: read as a brightness swipe, it dimmed the screen to the 0.3 floor and fired a spurious play/pause "correction" mid-drag. A gesture is now latched at touchstart (playerGestureActive) and touchmove ignores anything unlatched — re-checking the move target cannot recover a start point that was never recorded. 2. Commit signal. The seek was committed only from `change`, which Android's WebView does not reliably fire for a touch interaction on a range input, so the thumb moved to the tapped position and no seek ever ran. touchend/mouseup now commit too; `input` arms a one-shot latch so whichever release signal arrives first commits and the other is a no-op. seekRelative shares the same commitSeek entry point instead of fabricating a synthetic change event. Tests drive the slider with real touch events (UT-089, UT-090) and fail against the pre-fix component.v0.2.8 |
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e381d626c1 |
docs(requirements): UR-061/DR-092 no longer describe the removed deferral
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Both still described the 300ms deferred-tap design that DR-098 replaced with immediate action, so the generated release notes advertised behaviour the code no longer has.v0.2.7 |
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b12e99b7e1 |
fix(player): keep double-tap seek working over the play overlay (DR-098)
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The control-surface guard added in the previous commit killed double-tap-to-seek. The first tap pauses, which renders the full-screen <button> play overlay over the video, so the SECOND tap lands on a button — and the guard discarded it as "a tap on a control". Mark that overlay `data-player-surface`: visually it IS the video, so it must keep taking tap gestures despite being a <button>. The marker wins over the interactive-tag check in isControlSurfaceTouch. Adds VideoPlayer.tapSurface.test.ts, which renders the REAL component and dispatches real touch/click events at whatever element is genuinely on top. This is the gap that let four bugs ship in a row: the pure-unit tests over registerTap/isControlSurfaceTouch/isSynthesizedTouchClick all passed throughout, because each helper behaved exactly as specified — every bug was in the composition, i.e. which element actually receives a tap after Svelte re-renders. Modelling that DOM by hand in a test would just re-encode the same wrong assumption, so these render it instead. The new double-tap test was verified to fail with the fix reverted and pass with it applied, in both directions. |
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dc8b732465 |
fix(player): controls bar taps are not player gestures (DR-098)
The bottom play/pause button did nothing. The gesture listener lives on the outer container and touch events bubble, so tapping the button ran handleTouchStart (toggle #1) and then the button's own onclick (toggle #2). The two cancelled out, leaving the control apparently dead. Ignore container-level gestures for touches that land on an interactive control: buttons, links, inputs (the seek bar), or anything inside the controls bar, now marked `data-player-controls`. The rule itself is a pure function over the ancestor chain (isControlSurfaceTouch), so it is unit tested without a DOM. Same root shape as the play-overlay bug in the previous commit: a second click target over the video that the gesture layer did not account for. |
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b98a530f48 |
fix(player): guard the play overlay against the synthesized touch click
After the DR-098 tap rewrite, pausing became impossible while unpausing always worked — an asymmetry that pointed straight at the overlay. Pausing renders a full-screen play-overlay button over the video. The compatibility click Android synthesizes from the tap arrives ~30-130ms later, by which time that button exists, so the click lands on the OVERLAY rather than the <video>. Its onclick called togglePlayPause with no guard at all, resuming immediately. Unpausing was unaffected because it removes the overlay, leaving nothing to intercept the click. The suppression rule was only wired into the video element's handler. Extract it as isSynthesizedTouchClick() in tapGestures.ts (unit-tested) and use it from every click target layered over the video, the overlay included. Verified: 724 frontend tests pass, svelte-check clean. Bumped to 0.2.5 so the APK installs over 2004. |
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b565c4ae6f |
fix(player): tap gestures act immediately, no deferral timer (DR-098)
Tapping the video surface pause-looped: it would unpause and bounce straight back to paused about a second later. Long-press unpaused fine, which is what pinned it to the tap path rather than the media pipeline. The gesture handler deferred the first tap's play/pause behind a 300ms timer so a second tap could cancel it and seek instead. But the timer callback cleared its own handle *before* invoking the toggle, and handleVideoClick used exactly that handle (`tapTimeout !== null`) to suppress the compatibility click Android's WebView synthesizes after a touch. So the guard was already open when the late click arrived, and it toggled a second time. Replace the deferral with immediate action — there are only first and second taps: 1st tap: toggle play/pause 2nd tap: seek, then toggle play/pause again The second toggle undoes the first, so a double tap seeks while leaving the play state exactly as it was: playing jumps and keeps playing, paused jumps and stays paused. No timer, no window race, no loop. Click suppression no longer depends on the timer: ignore detail === 0 and any click within 700ms of a touch tap, since Android can deliver the synthesized click late and with a real detail value. A swipe now undoes the touchstart toggle (latched on swipeGestureActive so it happens once, not per touchmove frame), keeping brightness swipes from changing the play state. UT-085..087 described the old deferred behaviour and are updated to the new contract. UT-091 is used for the DR-097 facade tests, since UT-089 and UT-090 were already claimed by extract-traces.test.ts. |
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79e10d7485 |
chore(release): bump to 0.2.3
Android versionCode derives from this (0.2.3 -> 2003); required for the APK to install over the 2002 build already on the device. |
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a2dbde5492 |
debug(player): log pause reason and flatten the debug tick
An unexplained pause/resume loop was invisible over adb: handlePause logged nothing at all, so only the "playing" half of each cycle showed up, and the 1s debug tick logged an object — which the Android WebView console bridge renders as "[object Object]", discarding every field. Log the element state on pause (readyState, networkState, seeking, ended, plus the component's own isSeeking/isBuffering/handoff flags) and emit the debug tick as a flat string. This is what identified DR-097: the element was fully buffered and healthy at every pause, ruling out a stall and pointing at a competing controller instead. |
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75cd07a5c0 |
fix(player): decide transport in Rust for webview media (DR-097)
Video on Android/Linux renders in a webview <video> element, and the frontend facade short-circuited play/pause/toggle straight into the adapter whenever one was registered. Html5PlayerAdapter.toggle() then decided play-vs-pause by reading el.paused off the DOM, so the Rust controller never saw the intent and could not serialise competing ones. el.paused flips transiently while an element buffers or settles a seek. Two intents ~150ms apart therefore read *different* values and performed *opposing* actions — one playing, one pausing — which self-sustained a play/pause loop that needed no further input. On device this showed up as a fully healthy element (readyState=4, networkState=1, not seeking, not buffering, not ended) pausing itself roughly once a second, so unpausing or skipping ahead bounced straight back to paused. The root cause was that Rust held NO state for webview-rendered media: report_html5_state only re-emitted its argument, despite the comment above it claiming the controller was the single source of truth. It had nothing to decide a toggle from. Now report_html5_state tracks the reported state, and play/pause/toggle consult it and drive the element by emitting a ControlCommand — the same "backend decides, adapter executes the primitive" split player_seek_video already uses. A stopped/idle report clears the tracking so MPV/ExoPlayer regain authority for music playback. Tests cover the loop signature directly (repeated toggles must alternate, never repeat or oppose) plus a guard that one intent yields exactly one ControlCommand — which matters on Windows, where the backend is itself webview-based and could otherwise be driven twice. |
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64d07b8940 |
chore(release): bump to 0.2.2
Android versionCode is derived from this (0.2.2 -> 2002), so the bump is required for the APK to install over the 2001 build already on device. |
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5b810f7fc3 |
build(android): add --device/--abi to build only the needed architecture
An on-device test build compiled all four ABIs (arm64/arm/x86/x86_64), so three of the four Rust compiles were thrown away. That dominated the build time when iterating against a connected phone. --device resolves the attached device's ABI via adb and targets just that triple; --abi <target> selects one explicitly; ABI= works as an env var. Default behaviour is unchanged (all four), since a distributable universal APK genuinely needs them. bun run android:build:device bun run android:build:release:device |
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1ae213ff39 |
fix(player): stop AbortError storm from HLS stall recovery (DR-096)
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Html5PlayerAdapter.play() reported every interrupted play attempt as a
player error. While an HLS stream stalls, hls.js' gap-controller nudges
the element to recover, which cancels the pending play() promise and
raises AbortError ("play() request was interrupted by a call to
pause()"). That is transient — the element is still trying to play — but
it hit host.onError roughly once a second for the whole stall, leaving
the UI stuck reporting paused.
Treat an interrupted play as a debug-level non-event, and memoise the
in-flight attempt so the UI and recovery paths share one element.play()
rather than stacking calls that abort each other.
This is the loop amplifier, complementing DR-095 which removed the
dead-segment stall that triggered it.
Note: webviewAudioAdapter.play() has the same raw shape but is not
implicated — audio playback does not go through hls.js — so it is left
unchanged rather than widening this fix.
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98a6bca645 |
fix(player): clamp seeks inside media to stop end-of-stream pause loop (DR-095)
Seeking near the end of a transcoded video locked the player into a stall/pause loop: unpausing or skipping bounced straight back to paused. Both seek paths clamped the target to exactly `duration`. hls.js then requested the segment whose start time lies *past* the end of the media (a 6330.324s item asks for segment 1055, starting at 6336.33s). Jellyfin never produces that segment, the fetch times out, and the gap-controller stalls forever at the last buffered position — retrying ~1x/second and firing an endless stream of AbortErrors as play() lands mid-nudge. Clamp strictly inside the media instead, keeping one segment length (6s) of margin, floored at 0 so short media still seeks to the start. The seek-bar drag path needed this too: its range input `max` is the duration itself, so dragging fully right produced the same dead target. Also bumps the requirement-count fixture for the new DR-095 row. |
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984e594006 |
chore(release): bump to 0.2.1
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f49e6e4648 |
fix(boundary): detect item-type arrays anywhere in src/ (DR-094)
check:boundary passed on the very leak it was written for. The pattern was anchored to `includeItemTypes:` at the query site, so searchScope.ts assigning the same array to a named const and dereferencing it one indirection away was invisible — through every green CI run. The check now matches an array literal naming two or more Jellyfin item types anywhere in src/, catching a const, a Record value, a function return, and an inline query alike. Deliberate limits kept: two adjacent literals required (single-type presentation stays legal), string literals required (item.type === "Audio" is display logic), explicit type list (so ["High","Low"] produces no noise). Verified all five cases: reintroducing the original SCOPE_ITEM_TYPES fails; a new const ["Movie","Series"] fails; the same array in a .test.ts passes; itemType: "Movie" / item.type === / ["High","Low"] pass; a 5th allowlist entry fails on the new cap. Allowlist 1→3 entries, capped at 4 so the next exception forces a conversation rather than a one-line append: - GenericMediaListPage: grid styling over a self-declared itemType — presentation, changes only with a UI redesign. - DownloadedBrowse: borderline, leans domain (the container set grows when Jellyfin adds a container type). Allowlisted with a TODO for a backend MediaItem.isContainer flag. The header now names what the check still cannot see — run-time-built sets, types split across variables, switch/|| taxonomy — and CLAUDE.md states that a green check:boundary is not proof. That matters given this check passed on its own founding violation for months. Also: both gates wired into test-all.sh, which called `bun run test` without --run and would have hung in watch mode. Corrected the Dockerfile comment describing the Windows toolchain as mingw/GNU — it is MSVC via cargo-xwin (GNU cannot bundle NSIS from Linux). |
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105cc082ea |
fix(search): move scope→item-type taxonomy into Rust (UR-049, DR-063)
Stage 1 of scoped-search-boundary-implementation.md — the query side.
scoped-search-boundary.md diagnosed this leak, specified the fix in
detail, and became the justification for the boundary rule in CLAUDE.md,
the check:boundary tripwire, and the spec-review checklist. The fix was
never built: SCOPE_ITEM_TYPES was still live in searchScope.ts, called by
library.ts, and no SearchScope existed anywhere in src-tauri/. The rule's
own founding violation was still shipping.
Rust now owns the taxonomy:
pub enum SearchScope { All, Music, Movies, Tv }
impl SearchScope { pub fn item_types(self) -> Option<Vec<String>> }
- SearchOptions gains `scope`, resolved by resolve_scope(). Scope wins
over include_item_types, which stays for the non-search get_items
callers that legitimately request one concrete type.
- repository_search resolves the scope ONCE, before the cache/server
paths diverge, so online and offline filter identically — the failure
mode most likely to go unnoticed.
- All expands to None (no filter), not the union of the other scopes:
an explicit includeItemTypes list would silently drop People, folders,
and any type nobody enumerated.
- searchScope.ts re-exports SearchScope from generated bindings instead
of a hand-written union, and no longer names an item type for search.
- library.ts sends { scope }.
8 Rust tests written first, confirmed failing on "use of undeclared type
SearchScope" before the implementation existed.
The frontend tests that asserted includeItemTypes contents were rewritten
to assert the opaque scope is sent and includeItemTypes is absent —
keeping the old assertions would require the frontend to know the
taxonomy again, defeating the fix. The expansion is now asserted in Rust.
Verified the spec's headline criterion by hashing every src/ file, adding
"AudioBook" to the Music scope in Rust, and re-hashing: zero frontend
files change. That criterion failed before this commit.
Stage 2 (result-side grouping: GROUP_ITEM_TYPES, GroupedSearchResult on
both search payloads) remains open.
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0a3ee0791f |
chore(scripts): remove three broken, orphaned traceability scripts
All three shared one root cause: an unscoped `grep -r src-tauri/`, which walks ~40GB of target/ build artifacts. - check-req-coverage.sh: also read README.md, which has held zero requirement rows since they moved to docs/requirements.md. Reported "Total Requirements: 1", zeros in every category, then printed "All requirements have implementations!" — the opposite of a warning, from an empty result set. - check-test-coverage.sh: hung indefinitely, no output at all. - find-req-implementations.sh: same hang. None was referenced by CI, package.json, or the docs. They were salvageable — the greps just needed scoping — but they read an undocumented `@req:` / `@req-test:` tag convention parallel to `TRACES:` (146 and 76 occurrences, described in no doc; CLAUDE.md documents only TRACES). Repairing them would re-establish the second source of truth that let "1 requirement" and "211 requirements" coexist unnoticed. extract-traces.ts is now the single owner of coverage reporting. The existing @req:/@req-test: comments are left in place: harmless as prose, several encode useful test intent, and stripping 222 comments is a large diff with no functional gain. They are simply no longer read. |
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0da0a9f16c |
fix(ci): derive traceability denominators from requirements.md (DR-093)
The coverage gate divided traced counts by hardcoded literals (UR/39, IR/24, DR/48, JA/3, TOTAL_REQS=114) that had fallen out of date as requirements grew to 211. It reported 158% coverage — JA alone printed 800% — so the 50% threshold was mathematically unreachable and the job could not fail. Coverage could have collapsed to 30% and CI would still have printed a green tick. Real coverage is 86%. The number was fine; the gate was dead. extract-traces.ts now owns both sides of the fraction: - countDefinedRequirements() counts an ID only where it leads a markdown table row, ignoring the "Traces To" column and prose. IDs are deduplicated because requirements.md lists every UR twice (§1 definition + §3 matrix), which would otherwise report UR as 121/61. - computeCoverage() uses the intersection of traced and defined IDs, so a TRACES comment naming a deleted or typo'd requirement is reported as `orphaned` rather than inflating the ratio past 100%. UT/IT test identifiers are excluded as a separate taxonomy. - CI reads .coverage.percent and fails on <50% or >100%; a >100% reading is now a hard error rather than the condition that hid this bug. - New `bun run traces:coverage` runs the same computation locally. - scripts/ added to the scan roots — the coverage tool was invisible to the matrix it generates. Tests written first (15, over fixtures so they don't drift as requirements are added). vitest include widened to scripts/** so build tooling is covered by the normal suite. Verified empirically rather than by inspection: forcing the threshold to 99% fails; adding a requirement lowers coverage 86%→85%; a TRACES: DR-999 lands in `orphaned` without changing `covered`. traceability-ci.md documented the same stale numbers and would have let the broken arithmetic be reconstructed — replaced with a pointer to the live command. |
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75bae2556c |
docs(specs): design-principles audit — five remediation specs
Audit of the principles in CLAUDE.md and docs/architecture/ against the actual code. Principles with a working automated check (poison-tolerant locking, Android source sync, one-directional playback state, graceful backend init, reachability-from-traffic) all held up. The two that drifted are exactly the two whose checks were broken or too narrow: - traceability-gate-repair: CI divided by hardcoded denominators (UR/39, IR/24, DR/48, JA/3, total 114) while requirements.md had grown to 211, reporting 158% coverage — the 50% threshold was unreachable and the job could not fail. - req-coverage-script-removal: check-req-coverage.sh reports "1 requirement" and prints "all requirements have implementations". - scoped-search-boundary-implementation: the founding boundary incident was specced but never built; the leak is still live. - boundary-tripwire-hardening: check:boundary passes on that same leak — the pattern is anchored to the query site, so a named const evades it. - player-facade-enforcement: 52 direct commands.player* call sites outside the facade, and no automated check at all. Each spec follows SPEC-TEMPLATE.md with a filled-in Layer assignment table and is checked against SPEC-REVIEW-CHECKLIST.md. |
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48f63dd763 |
docs(spec): build provenance — git describe + build profile
A running JellyTau currently reports no version anywhere: not in the UI, not in the logs. When a user reports "the equalizer does nothing on my device" there is no way to tell whether they are on the v0.2.0 tag, master, or a three-week-old local debug build — a live gap given v0.2.0's Android audio settings are not yet device-verified. Specifies a build.rs-emitted `git describe --tags --always --dirty`, a typed BuildKind (Release/Untagged/Development/Unknown) classified in Rust rather than pattern-matched in the UI, a get_build_info command, startup logging, and a Settings > About block with copy-to-clipboard for bug reports. Explicitly does NOT derive the release version from git: Cargo needs a literal semver at manifest-parse time, so sourcing it from a tag would trade a reviewable bump for a build-time dependency that fails in CI's shallow Docker clones. The release version stays authored; only the provenance is derived — they answer different questions. Two constraints found while writing this: - Only publish-docs.yml sets fetch-depth: 0. build-release.yml has five checkouts and build-and-test.yml two, all of which would stamp "unknown" as-is. Flagged as an acceptance criterion. - tauri.conf.json's version field can be dropped to fall back to Cargo (three hand-bumped files becomes two), but gen/android/app/build.gradle.kts reads versionName/versionCode from generated Tauri properties, so that must be verified before adopting rather than assumed. |
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36ef231e2f |
chore(release): bump to 0.2.0
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Minor bump rather than patch: Android gains working equalizer, volume normalization and gapless playback, which are new user-facing capabilities. CHANGELOG entry written by hand rather than from `bun run release:notes`. The generated draft lists "Crossfade between audio tracks (UR-031)" as a feature of this release, which is false — the trace graph cannot distinguish code that plumbs a setting (settings.rs clamping, the backend.rs trait method, both legitimately tagged DR-034) from code that implements it, and crossfade is implemented nowhere. The release-notes tool documents its output as a reviewed draft; this is a concrete case of why. v0.1.3-v0.1.5 have no CHANGELOG entries; noted in the file rather than backfilled.v0.2.0 |
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cb79a376b3 |
feat(android): implement audio settings (EQ, normalization, gapless)
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ExoPlayerBackend was the only backend not overriding the PlayerBackend trait's set_audio_settings/audio_settings defaults, so the Settings > Audio controls rendered on Android and silently did nothing — the default returns Ok(()) while applying nothing, so the failure was invisible. Rust owns what the values are (canonical 10-band ISO layout, preset curves, normalization presets); Kotlin owns when the AudioEffect objects exist, since that needs the live audio session id. - settings.rs: audio_settings_jni_payload() sanitises (crossfade clamped, band vector normalised) before serialising, so a malformed vector cannot reach the Kotlin parser. JSON rather than a wide JNI signature, matching how load() already passes subtitles — adding a field will not change the signature. - ExoPlayerBackend: set_audio_settings/audio_settings over JNI; ExoPlayerState gains the first command-side field (settings are pushed out, never reported). - JellyTauPlayer.kt: Equalizer, LoudnessEnhancer, and gapless via pauseAtEndOfMediaItems. Three details that are easy to get wrong: - Effects re-attach on onAudioSessionIdChanged. ExoPlayer rebuilds its audio sink on a format change, which invalidates effects bound to the old session; without this the EQ silently stops applying mid-queue. - All effect work is posted to mainHandler rather than run inline. AudioEffect construction from a player callback can re-enter the player and deadlock — the same shape as the AutoplayDecision lock-scrutinee bug. - Device equalizers expose a device-dependent band count (commonly 5) at fixed centres, so the canonical 10 bands are resampled by nearest centre frequency. resampleBands() is a pure @JvmStatic function so that mapping is testable without a device. Normalization is approximate, not parity: LoudnessEnhancer is a gain stage, not a true EBU R128 normalizer like MPV's dynaudnorm. Recorded as such rather than claimed as equivalent. Crossfade is deliberately excluded — unimplemented on every platform and blocked on mpv, so building it on Android alone would invert the parity gap. Tests written first and observed failing (cannot find function audio_settings_jni_payload) before the implementation: the payload contract is pinned by tests because a serde rename would otherwise silently break the Kotlin parser. Not yet verified on a physical device — AudioEffect availability and band layouts are device-specific. Requirements matrix marks these rows accordingly, and flipping the trait default to Err(not_implemented()) is deferred until that verification lands. |
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b11188e9dd |
docs(player): backend unification findings + correct false parity claims
Investigation into unifying the playback backends (Linux/MPV, Android/ExoPlayer, Windows/webview) onto one engine with hardware acceleration. Conclusion: video cannot be unified onto a native engine; audio can. The blocker is not mpv-specific. WebKitGTK, WebView2 and Android WebView each draw into their own compositor surface, so a native video surface sits either entirely above or entirely below the webview and cannot interleave with HTML. GStreamer and libVLC fail identically. mpv would additionally regress streaming: it has no adaptive bitrate, while the current hls.js path does. Six specs added: - playback-backend-unification: the analysis and decision, with evidence - android-audio-settings-parity: set_audio_settings on ExoPlayerBackend - android-native-video-spike: timeboxed test of SurfaceView compositing - windows-native-audio-backend: replace the webview <audio> shim with libmpv - libmpv2-migration: dead libmpv git pin -> libmpv2, plus a LICENSE file - playback-docs-corrections: the requirement-status fixes applied here Corrections to requirements.md, all verified against source: - UR-031/DR-034 claimed crossfade was "Done (Linux only)". It is implemented nowhere (mpv_backend.rs has a bare TODO) and is architecturally blocked on mpv, whose single-stream audio chain cannot feed acrossfade's two inputs. - Parity matrix listed crossfade as a Linux/Android gap; it is neither. - The matrix omitted the equalizer, which has the same Linux-only shape. - The suggested ConcatenatingMediaSource is deprecated in current Media3. nativeAdapter.ts cited tauri#10152 as an upstream blocker for native Android video. That issue is a stale feature request, dead since 2024-07-01; the capability shipped in tauri 27d01834 (2024-09-02), and the related black-screen bug was fixed in wry 0.39.4 (we ship 0.55.x). What is genuinely unproven is SurfaceView-behind-WebView compositing, which the spike now tracks. |
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f636b6b151 |
Merge: Android WebView bridge + audio-focus fixes, tap gestures, sleep timer (v0.1.5)
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37ffabee06 |
chore(release): bump to 0.1.5; regenerate traceability matrix
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Registers UR-061/DR-092 (tap gestures) and UT-062 (background-audio bridge reporting), and regenerates the matrix — 313 TRACES across 299 files.v0.1.5 |
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13e0860401 |
fix(player): expired sleep timer stops without triggering autoplay
Stopping the backend makes the native player fire its ended callback, which lands in on_playback_ended. The timer thread cancels the timer first, so by the time the callback inspects it the mode reads Off — the sleep-timer branch is skipped and the episode path runs, showing a next-episode popup (or advancing outright) right after the user's sleep timer expired. Record EndReason::UserStop before the stop reaches the backend. That is the honest label: the stop was user-initiated, just via the timer they set rather than the stop button. TRACES: UR-023, UR-026 | DR-029 |
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d1c01a6bc3 |
feat(player): defer single tap so a double tap doesn't also toggle pause
A tap cannot be classified when it lands — it may still turn out to be the first half of a double tap. Play/pause is therefore deferred until the 300ms double-tap window closes, and cancelled outright if a second tap arrives, so a double tap seeks without also toggling pause. Forward skip moves from 10s to 30s (back stays 10s), for both double tap and the keyboard arrows. The timing rules live in tapGestures.ts so they are unit-testable without mounting the player. Rapid double taps now chain off a still-in-flight seek target instead of all resolving against the same not-yet-updated position. TRACES: UR-005, UR-061 | DR-092 | UT-085, UT-086, UT-087, UT-088 |
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e5d3cc06f2 |
fix(android): register WebView JS bridges once; stop audio-focus fight
Locking the screen killed audio on video playback even with the background-audio toggle armed. configureWebViewForMedia() ran from onCreate's delayed post AND from every onResume, re-calling addJavascriptInterface on each pass — five times in a 45s session. WebView binds injected objects at page-load time, so re-injecting over a live page leaves JS holding a stale proxy: the object stays truthy (passing the `bridge()?.` optional chain) while its methods vanish. Logcat showed 66 "WebView: Unknown object" errors and, in JS, "TypeError: setEnabled is not a function". So the toggle turned blue but never reached native. backgroundAudioEnabled stayed false, onStop never dispatched 'jellytau-background', the handoff never ran, and audio stopped the instant the screen locked. PiP and audio focus broke identically. - Register the bridges exactly once per WebView (identity-compared), and split the idempotent settings/chrome-client work into configureWebViewSettings() so it still runs on every resume. - Forward WebView console output to logcat as "JellyTauWeb". The frontend was previously invisible to adb, which is what made this bug so hard to place; keep it for the next boundary-spanning diagnosis. - setBackgroundAudioEnabled now reports whether native was actually reached instead of silently no-oping, so a dead bridge can never again masquerade as an armed toggle. Removing the re-injection revived a latent conflict it had been masking: the focus calls started working, and three AUDIOFOCUS_GAIN requesters inside one uid began fighting — MainActivity, ExoPlayer, and Chromium's own AudioFocusDelegate. The grant was followed ~45ms later by AUDIOFOCUS_LOSS, whose handler paused playback, so arming background audio (or just pressing play) paused the video in a loop. WebView already manages focus for <video>. Drop the redundant AndroidAudioFocus bridge, its listeners and its helpers entirely, and leave focus to whichever engine is actually rendering — consistent with the player-is-authoritative principle. Also drops the dead AndroidBackgroundAudio.isSupported() probe, unused since the button gate moved to platform(). TRACES: UR-040 | IR-025, DR-051 | UT-062 |
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5759a97289 |
chore: ignore Arch packaging build artifacts
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b9f026e215 |
chore(release): bump to 0.1.2
Adds CHANGELOG.md, which the release-notes template in docs/release-checklist.md already linked to but which had never been created. |
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b7a7037194 |
docs: add UR-060 search relevance requirement; regenerate matrix
Records the search relevance and grouping behaviour as UR-060, with DR-090 (Rust relevance ranking) and DR-091 (Shows/Episodes split, People group, stored-order migration). DR-066 now points at DR-091 for the current group set instead of restating a default order that has since changed. |
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124da29fc7 |
fix(search): route the library header search to /search
Typing in the desktop header search bar ran library.search() in place and relied on /library rendering the results inline. On every other /library/** route nothing rendered them, so the search bar looked broken: results were fetched and never shown. Make /search the single surface that renders results. The header bar becomes a navigator — it hands the query and route-derived scope to /search via ?q= and ?scope=, which seed the page and run the search on arrival. The inline result block and the header's scope chips are removed; the chips live on /search, which owns the results. The empty `all` scope is omitted from the URL, and typing while already on /search does not push a history entry per keystroke. |
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5927299c0f |
feat(search): rank results by match quality and split TV/People groups
Neither search backend orders by *where* the query matched, so a mid-word hit could outrank a prefix one — typing "parks" surfaced "Sparks of Love" above "Parks and Recreation". Add `domain/search_rank.rs`, which sorts by match position (prefix → word-start → mid-word substring → no name match), then by media kind so a container outranks its own contents. The sort is stable, so each backend's own relevance still breaks ties it was never overruled on. `repository_search` applies it to both the instant cache result and the merged cache+server union, so the list does not reshuffle when server results land. Ranking lives in Rust because "a better match" is domain vocabulary, not presentation. On the frontend, the combined `tvShows` result group splits into separate Shows and Episodes groups so a show no longer competes with its own episodes for a slot, and a People group is added so searching an actor's name reaches their bio. A stored `tvShows` order expands in place, keeping the position an upgrading user chose for it. |
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7650efcb7f |
fix(player): scale video to fill the player viewport
The <video> element used `max-w-full max-h-full`, which only ever shrinks oversized media. A source smaller than the window (480p on a 1080p display) rendered at its intrinsic size — a small picture floating in a black frame. Fill the container and let `object-contain` do the scaling, so the picture fits whichever axis constrains it in both directions while preserving aspect ratio. The sizing rules move to `videoFit.ts` so they are unit-testable outside the component. |
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4b9350c949 |
chore(release): bump to 0.1.1
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d01c1216b8 |
docs: red-green rule for bug fixes; regenerate traceability matrix
CLAUDE.md now states the failing-test-first rule explicitly: write a test that reproduces the bug and watch it fail before applying the fix, and extract buried logic into a plain .ts module so it can be unit-tested. A test written against already-fixed code can pass for the wrong reason. |
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fb967433f0 |
fix(library): populate "More Episodes" for series without season folders
The Episode Focus View's episode strip collapsed to just the current episode on some series. Two causes: - Series that expose episodes directly as children rather than under season folders yielded an empty season fetch, leaving allEpisodes empty. The library page now groups those flat episode children by their season number and synthesizes minimal season headers. - isCurrentEpisode over-matched: episodes with no season/episode number compared equal (undefined === undefined) and every one of them looked like the focused episode. Extracts the strip's pure logic into episodeStrip.ts so both behaviours are unit-tested, per the failing-test-first rule. TRACES: UR-058 | DR-087 |
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ee584aced2 |
fix(autoplay): advance to the next episode in background audio mode
An episode handed off to the audio-only path for background playback is a MediaType::Audio item, so autoplay's video-only checks stopped recognising it as an episode: playback simply ended at the episode boundary instead of continuing to the next one. - Carry episode identity (item_type, series_id) through the background-audio handoff so the backend queue item still knows it's an episode; is_episode_item now trusts item_type over the media_type heuristic, and the sleep timer's episode counter follows. - The frontend normally performs the advance by navigating to /player/<id>, which is unavailable while the WebView is suspended. advance_to_next_episode_audio_only drives it entirely in the backend: fetch the next episode, build its audio-only stream URL, and load it into the native audio player, preserving episode identity so the following boundary advances too. - Android's autoplay dispatch routes background-audio episodes to that backend advance and keeps the countdown path for the foreground. - get_audio_only_stream_url_for_video joins the MediaRepository trait (online delegates to the existing builder, offline errors) so the controller can reach it without a frontend round-trip. TRACES: UR-040, UR-023 | DR-052 | JA-032 |
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eb76c96e94 |
feat(player): skipping an episode marks it watched, not paused
Skipping to the next episode left a mid-episode resume point behind, so the skipped episode reappeared in Continue Watching with a partial progress bar. Skipping means "done with this one", not "stopped here". - reportSkippedEpisode marks the outgoing episode played instead of reporting a stop position, and arms a one-shot suppression consumed by the player's stop handler, so VideoPlayer's post-navigation unmount stop report can't overwrite the 100% progress with the partial one. - Continue Watching drops resume entries superseded by Next Up: an in-progress episode whose series has a next-up entry strictly later in series order (season, then episode) is hidden from the Home and TV rows. Movies, series without a next-up entry, and items with unknown or mixed ordering are always kept. Adds UR-059, DR-088, DR-089. TRACES: UR-059 | DR-088, DR-089 |