7031352e85d7ca44fa957c897e1a29d98ca97cde
100
Commits
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7031352e85 |
Keep neighbourhood operations out of a mask layer's chain
A layer holds a full chain and fuses it into the colour dispatch, so the panel - which names no operation - would have offered a noise reduction slider inside a local adjustment. It could not have worked: the detail stage is its own dispatch, running after the masks are already applied, with nowhere to be handed one layer's mask. The control would have moved and done nothing. Filter the layer's chain to the operations that can honour it. |
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690e76a51f |
Let the fully-active chain test account for both stages
Activating every operation now activates a kernel too, and a kernel emits no block in the fused shader. Assert that each operation reaches exactly one of the fused pass and the detail chain, rather than counting fused blocks against the length of the chain. |
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eb229051ef |
Teach the whole-chain GPU tests about neighbourhood operations
Both tests composed only the fused half and rendered it through the plain path. That was correct while every operation was a point operation; with a kernel in the chain the fused pass stops short of the output transform, so the render was rejected and the operation-block count was one too high. Compose both halves and dispatch them together, and assert that each operation reaches exactly one of the two stages rather than counting blocks - so the next kernel added extends the coverage instead of breaking it. |
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69fb510c50 |
Measure the chroma tests on colour difference, not on red
A colour square wave built from equal, opposite swings of red and blue is not a pure colour pattern: Rec. 709 weights them 0.2126 and 0.0722, so it carries a luminance square wave of about a seventh of the swing underneath. Correlating the raw red channel therefore reads a constant floor that the chroma filter is not meant to remove, which compressed every ratio towards one - enough that the resolution test could no longer tell a correct kernel from one twice the size. Correlate the colour difference instead, and write the derivation of each expected value into the test. |
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df3fe660e5 |
Finish the render when a kernel is too small to draw
An active detail operation may emit no pass at a given render scale - the honest answer for a sensor-sized radius on a heavy proxy. The fused composer cannot see that, having no resolution to consult, so it had already stopped short of the output transform and the frame died on a storage-format mismatch. Compose a bodyless resolve pass in that case so the output transform still happens exactly once. |
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5db234bdf3 | Sync with integration | ||
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45214d3ca8 |
Regenerate the traceability matrix
Four branches merged, each of which had regenerated this file against its own tree. Those versions all disagreed and none was right for the union, which is why the merges took whichever side was to hand and deferred to this: the matrix is generated, so the only correct version is the one produced once, here, from the merged source. |
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b4e55b47c1 |
WIP: noise reduction
Checkpoint committed by the coordinator, not by the authoring agent: the session hit its API limit mid-task and left this work uncommitted. Committed so it survives, NOT because it is finished - expect failing tests and half-applied changes. The agent resumes from here. |
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0d9910efc6 | Merge branch 'worktree-agent-a89309a856c8f4947' into integration | ||
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21500b45be | Merge branch 'worktree-agent-abfe489c84c337e7c' into integration | ||
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13d003b89d |
Let the curve widget plot whichever curve is asked for
An operation with four curves and a panel that draws one plot needs a way to say which. The panel finds out the way it finds out everything else: the points are faceted with the subject they act on, consecutive parameters sharing a subject are one curve, and a widget spanning several of them gets a selector over their names. Nothing in ui/ contains the word "red", and an operation that grows a fifth curve arrives with a fifth chip. The names ride on the panel rather than on the curve's row, because a Slint model is compared by identity: a fresh list built on every parameter event would make the row look changed every time, and rewriting a row rebuilds the element holding the drag in progress. That is the hazard the in-place point update already exists to avoid. Which curve is on show is interface state, not an edit. It changes no pixel, so it takes no history step, reaches no sidecar, and redraws nothing — the photograph on screen is already right. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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d64a61d677 |
Give the tone curve a curve for each colour channel
The declaration in ops/tone_curve.yaml has claimed per-channel curves since it was written — it is the justification for the operation carrying both `tone` and `colour`. Only the master curve existed. This is the other three. The master runs first and the channels grade its result. Both orders are real images and they differ visibly, so the choice is made and written down rather than left to the loop: a point placed on the blue curve should act on the tone the photographer can see, which is what the master has already produced. The other order anchors the grade to tones the master is about to move, so adjusting contrast slides a warm shadow up into the midtones. Every id that existed before today is spelled exactly as it was. The master curve keeps `p2_y` and the new curves take `r_`, `g_` and `b_` prefixes, so a sidecar written when there was one curve loads, means what it meant, and renders the same shader — asserted on the generated source, not on the parameter values. Nothing needed a version check because nothing was renamed. Each curve reaches the shader only when it has been moved off the diagonal, so an S-curve and no colour work generates what it generated when this operation held ten parameters instead of forty, down to the uniform names. The monotonicity guarantee is enforced per curve: a coincident pair on blue divides by zero exactly as thoroughly as one on the master. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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49be1fe354 |
Give the library somewhere to type a keyword
A sheet over the grid, opened from the header beside "Add to collection" — deliberately the same card, scrim and dismissal as the filing sheet, because they are the same gesture applied to two kinds of label: pick the photographs, then say what they are. A user who has filed a selection already knows how this works. A word the whole selection carries, a word only some of it carries, and a word none of it carries are three visibly different marks. Half-applied shown as applied would be a lie about photographs the user cannot see from here, so a partial keyword draws a dash and says "3 of 12" beside it. Tapping a dash completes the keyword rather than removing it, which is what it means nine times in ten, and the tenth is one more tap away. The vocabulary is answered against the selection in Rust and pulled when the sheet opens rather than pushed on every selection change — the selection moves on each arrow key and the sheet is shut for almost all of them. Assign and unassign travel by name, so a word typed into the field and a word tapped in the list are one path rather than two, and the sheet never has to invent an identity for a keyword that does not exist yet. One gap, commented at the call site: unlike a star or a flag, a keyword is not queued to the image's sidecar, because the sidecar format has no field for one. So it reaches the user's other devices through the catalog merge, and a deleted catalog loses keywords where it would keep ratings. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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62188ec740 |
Keep both devices' keywords when the catalogs meet
Keywords are catalog state, and the catalog syncs. Without this, two devices keywording the same library would resolve to whichever synced last, and an afternoon of work would vanish with no sign it had ever happened. The vocabulary merges per row on the rule collections already use: revision first, timestamp only to break a tie, so a device with a skewed clock cannot win by having the wrong idea of the time. Assignments merge as a set union, which is FR-NC-9's principle applied to metadata instead of edit nodes — disjoint work survives on both sides. Three things needed care and are commented where they happen: A deletion travels *by name*, not by identity. Both devices may have minted their own uuid for one word before they ever synced, so deleting by uuid would tombstone a row nothing was assigned to and leave every photograph still carrying the word. The union then refuses to readmit a word a winning tombstone has just removed — without that filter the remote's live assignments would resurrect it on the very same pass. Images are resolved by the server's file id first and the content hash second. Membership has always used the hash alone, but the hash is computed only when import dedup or a reconnect asks for it, which for most libraries is never — so a hash-only union would have quietly done nothing for the ordinary photograph. A word lands on the local default version. Version uuids do not reconcile in the catalog at all: ensure_default_versions mints a fresh one per device, so a uuid-keyed join would have unioned nothing. Removal still does not propagate. That is the trade collection membership already makes, for the same reason — an unwanted keyword is removed again in a second, and a silently lost afternoon is not recoverable at all. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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2147eaa6a5 |
Put a keyword on a photograph, not only search for one
The catalog has been able to *find* by keyword since v1 — query.rs joins the keywords table, matches it exactly, and substring-matches it for free text — and nothing anywhere could ever put a word there. A user could filter to a keyword they had no way to apply. This is the missing half: create, rename, delete, list, assign, unassign, and the two reads a panel needs. Bulk-only for assignment, because keywording a selection is the common case rather than the exception — the photographer picks out the frames with the puffin in them and applies "puffin" once, in one transaction. Schema v6 adds `keyword_terms`, and deliberately does *not* touch the v1 join. The assignment keeps the word as text because the catalog is a rebuildable index and the durable copies of that fact — the sidecar, XMP dc:subject — both carry a string; a foreign key would mean a catalog rebuilt from sidecars had to invent identity rows before it could record anything, and would break the query path that already works. So the text is the fact, and the new table is only the identity a rename and a deletion can be keyed on. `keyword_terms.name` carries no unique index, which looks like an oversight and is not: two devices that each type "Iceland" are both right until they meet, and a constraint would abort the merge at that moment. Uniqueness is converged upon instead — create resolves an existing name, fuse_duplicates collapses a cross-device pair onto the smaller uuid. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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c963dafd09 |
Merge branch 'worktree-agent-afd449f5e7a01e341' into integration
# Conflicts: # core/dr-gpu/src/adjust.rs # core/dr-pipeline/ops/README.md # core/dr-pipeline/src/lib.rs # docs/traceability.md |
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7f60a2547c |
Merge branch 'worktree-agent-a75dc051d9bf691de' into integration
# Conflicts: # docs/traceability.md |
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60d5504fb4 |
Prove on a device that the profile reaches the screen
The unit tests either side of the base curve check halves — that the shipped database parses and lifts its midtones, and that the generated WGSL evaluates a curve in the right place. Neither would notice if the two agreed with each other and both were wrong: a curve packed into the wrong uniform slots, or a flag read from the wrong component, satisfies both and renders nothing. So render real pixels. A flat frame through a neutral edit, once with the Canon EOS 6D's curve looked up by name from the YAML and once with the identity, asserting what a base curve is actually for — midtones lifted, black still black, white still white, monotone the whole way — plus the number an unprofiled body must still produce, so "never worse than today" is a value rather than a promise. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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7407a82aa7 |
Let an operation read the pixel next to it, and settle where sharpening belongs
The fused pass hands a fragment a colour and no coordinate. That is what buys one dispatch for a whole edit, and it is also a wall: sharpening, noise reduction, clarity, texture, dehaze and spot removal are each defined by what the neighbours are doing, and FR-DEV-3 and FR-DEV-8 ask for all six. None of them could be written at any price. So there is now a detail stage. An operation implements `Operation` for its parameters exactly as before — the panel, the sidecar, the history and the presets all work unchanged — and additionally returns `Affects::Detail` and a `DetailStage` yielding one pass per dispatch. `Affects` grows the third variant `docs/requirements.md:250` designed and nothing had cut. Where the stage sits is a colour-science decision, not an arrangement of convenience. It runs after every point operation and every mask layer, so an amount chosen against a tone curve survives the curve moving; in linear sRGB after the camera matrix, because camera RGB has no luminance to sharpen against; and before the output transform and the clip, because FR-DEV-2 allows one quantisation and a highlight clipped before a convolution grows a dark ring. The fused pass therefore ends one of two ways, and when a detail stage follows it hands on unclipped f16 and the last detail pass encodes. At render resolution rather than on the source, which is the whole of FR-DSP-1: a pass before the framing prologue would cost 24 MP to draw a 2 MP preview. `RenderScale` is what makes that survivable — a radius is stored as a fraction of the frame's shorter edge, exactly as a mask feather already is, or as a count of source pixels, and converted per render. It also reports when a radius is smaller than a proxy pixel rather than drawing a plausible lie; zooming to 1:1 makes the preview exact with no second path. `Invalidation` gives FR-DEV-3d something to mean. Moving a detail parameter leaves the colour key alone, so `AdjustPass` keeps the linear intermediate and skips the fused dispatch: dragging a sharpening slider costs a convolution. Moving exposure does re-run the detail passes, because they read what the colour pass wrote, and there is no arrangement of keys that avoids it while keeping sharpening after tone. Validated by a separable box blur that is not a develop operation, behind the `detail-probe` feature and absent from a shipping build. An abstraction with no consumer is a guess; a box blur's answer is known in closed form, so the tests assert every byte of the ramp rather than that the edge got softer. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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743fefe7f1 |
Render each body through the profile its own files describe
Colour came from whichever matrix rawler happened to key `D65`, the second one was discarded, and the rendering was left linear. That is the dcraw default, and FR-DEV-3e names it as the reason people abandon a converter in the first hour: correct in the abstract, flat and poor on skin in practice. The decoder now builds a camera profile. - `ColorMatrix1/2` and `CalibrationIlluminant1/2`. rawler surfaces these as an illuminant-keyed map — for DNGs from the tags, and for native formats from its own camera database — so a Canon CR2 arrives with a tungsten matrix and a daylight matrix exactly as an Adobe DNG of the same frame would. Dual-illuminant support is therefore not a DNG feature here. - `ForwardMatrix1/2`, read straight from the root IFD, because rawler parses them and never surfaces them. Where a file carries both, they replace the inverted colour matrix: the same relationship measured in the direction rendering actually wants, rather than an inversion that amplifies the measurement error exactly where skin lives. - `AsShotNeutral`, used to estimate what the scene was lit by and to interpolate between the two calibrations in mireds. The estimate is circular — the temperature needs a matrix and the matrix needs the temperature — so it is a fixed point, three rounds, as Adobe's SDK does it. Bodies calibrated at neither D65 nor A stopped rendering uncalibrated as a side effect: a Phase One IQ3 carries D55 and D75 and used to get no matrix at all. And a base curve, applied per channel in camera RGB between the last adjustment and the conversion out of camera space — a toe, a steep midtone and a shoulder, which is the difference between a photograph and a scan of one. It is not an edit: no slider, nothing in the sidecar, because it belongs to the body rather than to anything anyone decided, and a sidecar is shared between bodies. It is not a develop node either, and `ops/README.md` now records why. It evaluates on the tone curve's own spline rather than a second copy, so a profile author placing a control point and a photographer dragging one mean the same thing by it. The curves are data. `core/dr-decode/profiles/base_curves.yaml` ships inside the binary as a floor and is superseded by any copy on disk carrying a higher `version:`, so a body can be added and distributed without a release — and, under the GPL, contributed. The comparison runs both ways: a stale pack cannot hold an upgraded binary back at last year's rendering. Canon EOS 6D and R6, Nikon Z 6 and D750, Sony A7 III and Fujifilm X-T3 ship with their own curves. Every other body gets a conservative default, which is much closer to right than the identity is for any of them. A JPEG gets none — it has already been rendered once, by the camera. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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610f679881 |
Reconcile the three branches
Two faults textual merge could not see. Both agents added a `mod tests` to masks_ui.rs — the module boundary was an artefact of them being written apart, and the tests do not overlap, so they fold into one. And `segment` lost its context argument when the work moved to a worker, which a test written on another branch still passed. |
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5bcd0e0269 |
Merge branch 'worktree-agent-a22a049c461818dbe' into integration
# Conflicts: # core/dr-pipeline/tests/mask_sidecar.rs |
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ae32ed7974 | Merge branch 'worktree-agent-afa2042c919d0d111' into integration | ||
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96a7b405c2 |
Say which photograph the sliders are pointed at
Selecting a mask layer silently re-points about thirty controls at that layer's chain. Same panel, same order, same sliders, different meaning — and the only thing that said so was a sentence in the panel above, which a photographer reaching for the exposure slider has no reason to read. An exposure change lands on the whole frame when it was meant for a face, or the reverse; both are silent, and both are discovered later. `ui-navigation.md` §1.1 calls it the dangerous one and it is: the others in that document cost time, this one costs work. The remedy is the classic one for a modal fault — make the mode visible — and the application already had the pattern. Crop arms a canvas interaction, draws an overlay, gives the column one job and is left by the control that entered it. Local masking is the same animal built as a peer panel, and that is what created the ambiguity. So `crop-mode` stops being a bare boolean and becomes one value of a three-state mode, which is the point: two modes could both be on before, and now that is not a state the interface can be in rather than one it is tested against. **One strip, not two.** The mode control was going to sit beside the group strip that filters the adjustments, which is two controls above one column answering the same question — what am I working on. They are one control now, `Crop · Local │ All · Light · Colour`, which is the shape Lightroom Mobile's bottom strip has for the same reason. The two halves are different kinds of state and are drawn differently: a mode is a chip that fills with the accent when it is on, a group is a word with a rule under it. That difference is what lets both be read at once, which they routinely are — picking Light while a mask is selected filters *that layer's* chain and does not leave the mode. Dropping the scope on a group press would be the same fault coming back from the other end, and would make Light mean two things depending on where it was pressed. The strip stays pinned above the develop column rather than moving to the top of the canvas as the document proposed. The half that filters the column belongs to the column, and the photograph is the subject. The canvas keeps one button, which now names the mode it leaves rather than saying "Done" — that was unambiguous with one mode and would not be with two — because the column can be closed on a narrow window and no mode may be inescapable. Entering a mode is a side effect, so Rust owns it rather than the strip writing the property: crop drops the zoom, local turns the overlay on, and leaving clears the selection. That last one is the fix. The "Overlay" and "Select" toggles are gone because they armed things that are simply what the mode *is* — a mode that has to be switched on separately is one you can enter and have do nothing. Escape and the Android back gesture join `back_step` as one `LeaveMode` rather than a second exit concept, and the mode is left before the zoom is: it was entered later, and it is the bigger step back. The heading is where the scope goes. Not a caption beside the panel, the heading *of* the panel that changed — `ADJUST` becomes the layer's name, the same string the selected row in the stack shows. That is the difference between describing a hazard and removing it. **Handles on the photograph.** A linear or radial mask could be created and then not moved, so a radial sat at the centre of the frame at its default size for ever. Three faults stood in the way of drawing one. The first is that a gradient did not render at all until the model had run. The rasteriser was built on the way out of `segment` and the array's size was read *off* the segmentation, so a gradient added to an unsegmented photograph produced nothing — silently, in the same way exports and thumbnails once did: the shader still emits the layer's block and the empty placeholder multiplies it by zero. The proxy size is a property of the photograph. Both are derived from it now, and deliberately at the same size rather than by coincidence, because a subject's distance field is sampled against that array. The second is hit-testing. A handle is drawn in output coordinates and stored in source ones, and between them lie the crop, the zoom, the pan, the straightening and the turns. `Framing::source_at` is `wgsl_prologue` evaluated on the CPU, kept in that file beside it so that keeping the two in step is one file's problem — a handle mapped through anything less drifts off the mask the moment the view moves, which is exactly what masks are rasterised in source space to avoid. The third is that a drag is a displacement, not a destination. Each handle answers to the movement of the pointer since the press, applied to where the mask was when the press landed. Snapping the handle to the pointer instead jerks it by up to half a touch target on the first press, and the target is finger-sized because a tablet has no hover to reveal a control and no modifier to qualify it. A ramp gets three handles — centre, width, angle. An ellipse gets three too: centre and one per semi-axis, the major one carrying the direction as well as the length, because where an axis is put says both. It had a fourth, and it is gone: standing off the shape by a fixed distance, the rotation arm began outside the photograph at the size a new radial is created at, so the first thing anyone saw was a control they could not reach without first shrinking the mask. Two faults here were found by looking at the screen rather than at the source, both of the kind that cannot be found any other way. A `1px` rule with a size and no position is *centred* by Slint, so the seam between the photograph and the column was a hairline down the middle of the panel, through the histogram and every slider under it — twice, once in `app.slint` and once in `AdjustPanel`. And handing Slint a fresh model for the handles on every pointer event made the repeater rebuild its items, taking the `TouchArea` holding the gesture with them: the handle jumped once and then went dead under a finger that was still down. `develop.rs` carries the same warning about the parameter rows, where it broke slider drags; the model is rewritten in place now. The tests worth having are the ones about ambiguity and about the map. That the same row reads the frame's value, then the layer's, then the frame's again is §1.1 in one assertion. That dragging a handle onto another gradient's matching handle *produces* that gradient closes the loop between the two directions of the framing map, through a view that is cropped, zoomed, panned, straightened and quarter-turned at once — a one-legged map is invisible when the framing is neutral, because then both legs are the identity. Not done here: the histogram still reports the whole frame while the sliders edit a layer. That disagreement is real and is N3's, which this unblocks. The strip has room for a Brush entry beside Crop and Local when the painted masks land in the core, and it needs nothing here but the canvas interaction. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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c75863c93f |
Give a gradient the angle it was asked for
A linear mask at 45° was not at 45°, and a radial with equal radii was an ellipse. Both on every photograph that is not square, which is all of them. The geometry is stored in normalised coordinates so that a mask survives a crop, a zoom and an export at another size — that part was right. What was wrong is that a *distance* was being measured in those coordinates too, and a fraction of the width is not the same length as a fraction of the height. So `dot(uv - centre, axis)` measured the ramp in a space one of whose axes is squashed against the other by the aspect ratio, and the iso-lines came out sheared: on a 3:2 frame a ramp asked for at 45° arrives at about 34°. Nothing announces it. The stored numbers are exactly what was written, the shader is doing exactly what it says, and the only place the fault exists is between the photographer's intent and the picture. It has been invisible so far because there is no way yet to place a gradient by eye — the handles that make it visible are what turned it up. So distances and angles move into the frame's own isotropic units: y spans `0..1` and x spans `0..aspect`, which makes a circle round and 45° a real diagonal. The centre stays a plain fraction of each axis, because it is a point and a point has no such problem — and because that is the space a click arrives in. `frame_delta` is the one conversion and must stay the only one; the mask array's own dimensions carry the aspect, so it costs no uniform. The sidecar format does not change. What changes is what the numbers mean, and the only geometry in the wild is a default that has never been movable. The two tests are at 96×64 rather than square, which is the whole point: on a square target this bug cannot be reproduced, and every existing mask test was square. Both fail without the conversion — the radial reaching 28px sideways where it reaches 19px down, and the diagonal landing on the wrong side of the line it is supposed to lie along. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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c396a22dfd |
Paint a mask without ever rasterising one on the CPU
The last line of FR-DEV-3, and the mask ARCH §5.4 was written for. darktable rasterises drawn masks on the CPU and users call the result unworkable; the architecture's answer is that a stroke arrives as *parameters* and the device draws it. This is that, from the model through the sidecar to the pixels — but not the finger: the canvas is somebody else's change, and this leaves it a seam rather than reaching into it. **A stroke is a swept disc along a polyline**, plus erase, radius, hardness and flow. `MaskSource::Brush` holds an ordered list of them, and the order is the mask: an erase after an add takes it away and the same pair reversed does not. Nothing about it is pixels, which is what makes a mask that costs a line of text, diffs by the gesture, and survives a crop, a straighten and an export at any size — the properties a stored raster has none of, and the same argument the region ids were chosen for. Two things keep the point count honest. While the finger is down, a position closer to the last than an eighth of the radius is dropped: a touch screen reports 120 a second, so a finger held still for five seconds is six hundred points in the same place, and simplification would only remove them once the gesture had ended — after every frame in between had drawn all of them. When it ends, Douglas–Peucker at an eighth of the radius removes what a disc that wide cannot express: a swept circle moved by r/8 moves its own edge by r/8, which is inside the soft part of any brush. Coordinates snap to a ten-thousandth of the frame on the way in *and* are written at that precision, so a round trip is exact rather than nearly exact — a file that drifts in the sixth decimal every save is a per-field merge conflict a day, over nothing. **Cost is why the strokes are not drawn by the full-screen triangle the other masks use.** A swept disc is the minimum distance to any of its segments, so a stroke over the whole frame costs `pixels × segments` and both terms grow together — the quadratic that is darktable's problem moved onto the GPU rather than solved. Each stroke is instead drawn over its own bounding box, grown by the radius, so the rasteriser never invokes the shader for a pixel the stroke cannot reach: `area(box) × segments`, which for a dab or a swipe is a small fraction of the frame. A gesture past 256 points continues as a second stroke for the same reason, since a shorter stroke has a smaller box. Add and erase are `dst + a(1 - dst)` and `dst(1 - a)`, which are exactly a source-over and a one-minus-source blend — so they are blend state, not arithmetic, and no pass ever reads the slice it is writing. That is what permits one draw per stroke at all. Within a stroke the coverage is the *minimum* distance over its segments rather than a sum: a path that crosses itself must not build up where it did, or every circle and every scribble would be blotchy wherever consecutive dabs overlap, which is everywhere. Not a distance field, deliberately. `dr-segment`'s transform documents the two conditions that make CPU work right there — once per mask edit, over input already CPU-side — and a stroke fails both: it changes while the finger moves, and its input is a handful of coordinates that never needed to be pixels. It also needs no transform, because the distance to a swept disc is closed form. A stroke is the one mask whose distance field is known without computing one. An unpainted brush layer is inactive rather than empty, which is not an optimisation: `invert` turns empty into everything, so a layer created with invert already set would apply its adjustment to the whole photograph before a single stroke was made. That is the loud, confident kind of wrong this codebase refuses everywhere else a mask can go missing, and there is a rendered test for it. The tests read pixels back off a device rather than checking that the two halves agree with each other. What they pin down is what is silent when wrong: the y flip between mask space and clip space, which a centred stroke would not notice; a bounding box not grown by the radius, which makes a tap draw nothing at all; an aspect ratio ignored, which makes a dab an ellipse on any frame that is not square; a stroke doubling back and building up; and an erase that lost its place in the order and put back paint the user had taken off. Not done here: the interaction. The canvas needs to begin, extend and end a stroke on the active layer, and `DevelopSession::rasterise_masks` still returns early without a segmentation — it takes the proxy size from one, and a brush needs no model to have run over the photograph first. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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c0e1179936 |
Find the subjects without stopping the window
"Find subjects" took the UI thread for two thirds of a second on a 22 MP frame — a proxy render, a readback and a YOLO pass through `ort` — and for that time the interface was simply gone. The panel apologised for it rather than hiding it: a "Looking…" label, and a 16 ms `single_shot` so the label reached the screen before the freeze began, with a comment saying the obvious fix needed the develop session restructured and was not being taken. The obstacle was never `Send`. `DevelopSession` is `Send` — the device, the source texture and the passes all are. What cannot go to a worker is the `Rc<RefCell<Option<DevelopSession>>>` that every callback in the window reaches through, and the window has to keep reaching through it while the work runs. Handing the session over would freeze the interface exactly as thoroughly as blocking on it did. So the work takes a copy of what it needs instead. A `SegmentationJob` is the device, the demosaiced source behind an `Arc`, and the name of the session that asked. Taking one is two `Arc` bumps; running one is 495 ms on this desktop; none of it touches the session, and there is deliberately no `&mut DevelopSession` in scope for a caller to hold across it. The proxy render travels with it rather than staying behind — a `GpuContext` and a texture handle are both `Send`, and the model was never the only expensive half. So does building the mask rasteriser, which is a shader compile: adopting the result was costing 23 ms, a dropped frame on the one redraw the user is waiting for, and the rasteriser is needed exactly when the subjects arrive and never before. What is left on the UI thread is a microsecond. The answer comes back through a channel a `slint::Timer` polls, which is the shape `apply_when_ready` already uses for a sidecar fetch. **A result can outlive the photograph it describes.** Two thirds of a second is long enough to press the button, think better of it and swipe to the next frame — and the result landing then would fill the panel with subjects that are not in the picture, drawing outlines around a dog two photographs back. Nothing downstream can tell: the masks rasterise and the overlay draws either way. So every session is minted with an id, a job carries the id it was taken from, and `delivery` compares the two before anything is applied. An id rather than a counter beside the session slot, because that slot is written from four places in `lib.rs` and the fifth would be the one that forgot. A discard touches nothing on the way out. `segmenting` belongs to whichever photograph is open now, which may well have a run of its own going, and clearing it would re-enable a button that is correctly insensitive. One run at a time, and abandonment is what stops that being a trap. A job left over from a photograph the user has left is displaced rather than waited for — otherwise the next frame's "Find subjects" would do nothing for the length of a run nobody wants, which is the wait this exists to remove. `ort` offers no way into the inference, so abandoning is checked at the seams there are: before the job starts, and between the readback and the model. Abandoned early it costs nothing, abandoned mid-inference it costs the run it was already committed to, and either way the answer is dropped at the channel. `DevelopSession::segment` survives as a test-only convenience. Left public it is precisely the shape that put two thirds of a second on the UI thread in the first place, and the next caller would reach for it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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586698db00 |
Give the strip a layout to sit in
Build and test / Desktop (Linux) (push) Failing after 46s
Build and test / Layer separation (push) Successful in 26s
Traceability / Requirement traces (push) Failing after 1m2s
🐳 Android image / Build and push (push) Successful in 2s
Build and test / android-image (push) Successful in 3s
Build and test / Android (aarch64) (push) Failing after 9m38s
The develop column's panel is a Rectangle, not a layout — a note four lines above explains why it is not an `if`. Two children of one therefore both sit at its origin, so pinning the strip beside the Flickable overlapped them and collapsed the whole develop view to a sliver. Wrapped in a VerticalLayout. The strip is pinned by being outside the Flickable rather than by any coordinate, which is what keeps it working at any column height. Caught by screenshotting the device rather than by the build, which was clean throughout — a Slint layout fault is invisible in the source and obvious the moment anyone looks. |
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9a7b045df4 |
Pin the group strip where it can be found
It was inside AdjustPanel, which on a tablet put it below five other panels and off the bottom of the screen: present, working, and unreachable without scrolling past everything it exists to save you scrolling past. A control that answers "where is everything else" cannot itself be somewhere else. Now a GroupStrip above the scrolling column, so it never scrolls away. It still names no group — the strings arrive resolved from whatever the operations declared themselves to be about. |
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1d7106c94d |
Apply the masks to the thumbnail and the export, not only the screen
Reported as a thumbnail bug; the export had it too, which is the serious half. You would have exported a photograph missing every local adjustment. Both called the unmasked `render`, and the failure is silent by construction: the generated shader always declares the mask binding and always emits a block per active layer, so binding the empty placeholder multiplies each of them by zero. No error, no warning, no missing texture — the adjustments are simply not there. From inside either path there is nothing to see. Every path that produces pixels now goes through one helper that binds the array, and that is the point of it being one helper rather than three correct call sites. The array is rasterised in source space at proxy size and sampled through the framing map, so one array serves every output size: a 256px thumbnail and a 24 MP export bind the same texture. Three tests, and the first is the fault stated directly — render the same edit with and without the array and assert they *differ*. If binding it ever stops mattering, the masks have stopped reaching the shader. The third checks the masked share of the frame is the same at 32px and 128px, because "both non-empty" would pass while a mask that scaled wrongly still ruined every thumbnail. |
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924a837389 |
Group the panel by what operations say they are about
A strip of groups over the adjust panel — Light, Colour, Detail — derived from the attributes the operations declare. `adjust.slint` names none of them: the strings arrive resolved and the panel only draws them, so a new operation joins the right group by saying what it is and this file does not change (FR-DEV-3a). A group nothing carries is not offered, so a tab never opens onto nothing. Geometry is left out because its one operation prefers an on-canvas widget and is skipped by the row builder — a Geometry tab would be empty while `GeometryPanel` holds the real controls. The strip appears only when there is more than one group to choose between; a single tab is a control with one option. The selected group is underlined rather than filled. The accent means *modified* everywhere else in this interface, and spending it on "which tab" would blunt the one signal the panel has. **The trap, and it nearly bit again.** `op_index` on a row counts over every capability, not over the ones a filter kept — it is how a row routes back to the core. Renumbering it while filtering would make a slider drive a different operation, which looks like a rendering fault rather than a routing one. `rows_filtered` keeps `enumerate` over the full list and only `group_head` is a position within the emitted rows; a test moves a value through a filtered row and checks it lands where it was asked to. Six tests, including that a nonsense index falls back to showing everything rather than to showing nothing. |
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7421837c8a |
Let an operation say what it is about, so the panel can group without naming
Tool tabs need a taxonomy, and the taxonomy was the problem: a table in `ui/` mapping operation to tab breaks FR-DEV-3a, and a `group:` field risks what `ui-refinement.md` condemned `starts-group` for — the core deciding where the panel draws things. `Attribute` threads the needle. It says what an operation *is* — tone, colour, detail, optics, geometry, effect — which is the same category as `ParamKind` and squarely on the core's side of ARCH §4.3a's line. What is drawn, where it sits and whether it is visible stay the frontend's. There is no attribute for "the third tab", the enum's order is declaration order rather than screen order, and a frontend may render these as tabs, as headings, or ignore them. The payoff is that a tab strip can be *derived*: the groups are the attributes present in the capability list, so the interface names no operation and needs no table to keep in step. An operation joins the right group by declaring what it is, which is the one thing its author is well placed to say. Plural, because the tone curve is genuinely both — an RGB curve is tonal and the per-channel curves are chromatic, and filing it under one would hide it from half the people looking for it. Required and non-empty, enforced in `build.rs`, and the failure was checked by removing the line rather than assumed. An operation with no attribute is invisible to a panel that groups by them; a build that stops costs ten seconds, a control nobody can find costs more. The vocabulary is closed for the same reason: a typo would otherwise invent a category holding exactly one operation, which looks like a deliberate one until somebody counts. Six tests over the real chain, including the hand-written operations that `build.rs` never sees and so cannot check. |
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acd694c2cf |
No phone, so stop designing for one
Targets are a 12-inch tablet and a desktop (D15). That removes most of the navigation question rather than answering it. `EXPANDED_MIN_WIDTH` is 820 logical pixels and a 12-inch tablet is ~1024 across in portrait, so both orientations of both targets are the expanded class. The compact class now fires only when a desktop window is dragged narrow — graceful degradation, not a second interface. The bottom tool strip and the one-tool-at-a-time sheet were solving a phone, and there is no phone. What survives is input, not size, and the architecture had already decided it: `WidgetDemand::precise_pointing` exists for a television remote, and its own documentation says touch is fine because hit regions grow to the modality. Touch changes hit regions, not layout. The rules that fall out are worth stating because they are easy to violate by accident — no hover-only affordance and no modifier key may be the sole route to anything, since a tablet has neither. Local masking already lost its shift-click extend for exactly this reason. The guaranteed-wide viewport also pays for a better answer to the extent problem than hiding things. The complaint was never that the column is long; it is that the histogram scrolls away from the sliders it reports on. Collapsing shortens the scroll, pinning removes the problem, and ~260px of fixed height is affordable on a viewport that is never under 820 wide. |
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85dafd78b7 |
Work out where things go, now that there are many of them
Local adjustments took the develop column from four panels to six, and the operation set is meant to keep growing — FR-DEV-3 still lists texture, clarity, sharpening and noise reduction as v1. But the count is the lesser problem. The real one is that local adjustments introduced a *mode* without introducing a way to see it. Selecting a mask silently re-points thirty sliders at that layer, and the histogram those sliders are judged against goes on reporting the whole frame. I built that, and it is the fault that loses work rather than merely slowing someone down. Decided: local becomes a mode, in the sense `crop-mode` already is. The app has the pattern, the user knows it, and it removes the ambiguity by construction instead of describing it in a caption. It also inherits the Escape/back stack that already leaves the innermost state first. Recommended: diverge on **width**, not on platform. A tablet in landscape wants what a desktop wants and a narrow desktop window wants what a phone wants, so `cfg(target_os)` would give one physical situation two answers. `apply_layout_class` already classifies on width and already remembers a per-class override; this is a second consumer of a decision the app makes anyway. What must not diverge is the controls — both layouts consume the same generated capability model, so a new operation still needs no UI edit. Left open, because it is taste: whether the wide layout eventually gains tool tabs. Recorded rather than left to be rediscovered is the *legitimate* route to them — a descriptor declaring an operation's nature, the same shape as `Affects`, with the frontend free to render it as a tab or ignore it. Deferred because ten operations do not need eight tabs and the field is easy to add later and awkward to remove. Surveys what Lightroom, Capture One, darktable and the phone editors actually do, including the thing none of them do: make a mask a panel that rewires a different panel. |
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a881fa3693 |
Use transform-rotation, which is what Slint calls it now
rotation-angle is deprecated in 1.17 and was the only warning the build still emitted. |
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e7dbdeb21f |
Keep the overlay on the photograph when the view moves
The overlay is a source-space picture; the canvas beside it shows whatever the crop, the zoom and the pan selected out of that same space. Drawn whole it stayed frame-sized while the photograph moved underneath, so zooming in left a map of the whole picture stretched over a detail of it. It now reports the visible rectangle as a clip, which the compositor applies for nothing. Resampling on the CPU instead would mean rebuilding a megapixel image on every frame of a drag, and putting it on the GPU would add a second texture to keep in step with the view. Pushed from the render path rather than the panel's sync: a pan changes no mask and no row, so nothing else needs to run, and rebuilding the row models on every frame of a drag would be waste. Straightening is handled by rotating the image. A quarter turn or a flip permutes the axes and a clip rectangle cannot say that — noted where it happens rather than left to be discovered. The proper fix is to run the overlay through the same shader prologue the photograph goes through, which is the right answer and a larger one than this. Four tests, and the one that matters asserts the clip *narrows* when zoomed — which is precisely what it failed to do. |
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37f63edbf9 |
Take the watershed out of the product path
It does not work on a photograph, so nothing should offer it. `Segmentation` is now one model pass and what it recognised: no region field, no merge tree, no label upload, no granularity slider, and no readback of the whole proxy to build a graph that collapses. A click means "the object under the cursor". The region-selection path went with the hierarchy it indexed — including the shift-click add/subtract, which has no meaning for a whole object and would have been a modifier that silently did nothing. The passes, the hierarchy and the semantic prior stay in `dr-gpu` and `dr-segment`, tested and documented. It is the *merge criterion* that fails — the saddle is the minimum gradient along a boundary, so one weak pixel merges two regions and real gradient noise puts a weak pixel on every boundary. That is one function to replace, and the evidence for replacing it is worth keeping. What is gone is the wiring, the option, and the control that offered a user a choice with no outcome. `MaskSource::Regions` remains in the pipeline: it is tested, it round-trips through the sidecar, and a stored layer that names regions must still load and be reported stale rather than failing to parse. |
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6163b63895 |
Put the edge controls where the mask is
Feather, falloff, grow/shrink/close/open and their amount, on the selected layer. All four read the one distance field, so all four are live — nothing recomputes except a compound morphology, and the session keys on that separately so a feather drag rebuilds nothing. Shown only for sources that go through the distance field. A gradient carries its own falloff in its geometry, and offering a second one would be two controls fighting over the same edge. Picking an operation seeds a small amount if none is set. Selecting "Grow" and seeing nothing happen would read as a broken control rather than as a radius of zero. |
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ec713585a5 |
Measure the distance to the edge, and get four controls for one transform
Feathering, growing, shrinking, closing and opening are the same number read differently. With the signed distance from the boundary in hand, dilation is the set where d >= -r, erosion where d >= +r, and a feather of any shape is a function of d. So the field is computed once and the controls are arithmetic on it. The **field** is what reaches the GPU, not a finished alpha, and that is the point: growing a mask or changing its falloff then costs a uniform upload and no recomputation, which is what makes them live controls rather than ones that stall on every drag. Only closing and opening rebuild, because after the first threshold the shape has changed and the old distances describe the old one. Exact Euclidean, via Felzenszwalb's separable transform — not a chamfer approximation, which leaves a mask visibly octagonal once grown more than a few pixels. A test asserts the diagonal is √2 rather than 1 or 2. It runs on the CPU, which ARCH §5.4 forbids for masks. The rule is about brush lag — a stroke rasterised per frame — and this is a different operation: once per mask edit, on input the model already produced here, producing a field the GPU then samples for free. What it buys is exact determinism, which matters because masks reach the sidecar as indices and a field that varied by vendor would mean a mask meaning one thing on the desktop and another on the phone. The half-pixel in `signed_distance` is not a detail, and a test caught it. Measuring to the nearest opposite pixel *centre* puts the smallest magnitude at 1 either side, so the boundary is nowhere and **eroding by less than a pixel removes nothing**. A control whose first notch does nothing is a broken control. Half a pixel off each side puts the boundary where it physically is, and eroding by 1 takes exactly the outermost ring. Every falloff curve is 0.5 at the boundary by construction, asserted for all five: changing the curve should change how the transition looks and never where it sits. |
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ee10097435 |
Mask the subject the model found, not the regions underneath it
The watershed hierarchy does not survive a photograph, so local masking stops depending on it. A layer can now be one recognised object, and the object's own coverage is the mask. `Options::watershed` defaults off. It costs ~80 ms plus a full-resolution readback to produce a ladder that collapses, and paying that on every photograph buys a control that misleads. Kept switchable rather than deleted: the passes and the hierarchy are correct in themselves and it is the merge criterion that fails, which is a change to one function. Masks now rasterise in **source** space at proxy resolution and are sampled by the composed shader after the framing map. That fixes a real bug: they were rasterised in output space, so zooming slid the photograph underneath a mask that stayed pinned to the viewport, and cropping moved every adjustment to a different part of the picture. Doing it this way also leaves the framing map in exactly one place — a second copy in the mask shader would have been a second thing to keep in step, failing only when straightened. A subject is stored as identity, not pixels: the mask is megabytes and is reproducible by running the same model over the same image, so the sidecar carries the index, the class and the score, and the session carries the pixels. The class is there to be checked — if instance 3 comes back a "car" where it was a "dog", something changed and the layer is stale rather than silently masking the wrong thing. The overlay now draws instances and is transparent everywhere else. The region version covered every pixel and so hid the photograph it was drawn over; the question it exists to answer is whether an outline follows the subject, which you can only answer by seeing both. `examples/local.rs` is the worked example: subject in colour with the rest monochrome, and the subject lifted out of its background. Run on a 5472x3648 CR2 it finds two people and two cars, and the colour-pop keeps her hat and hair while the wall and grass behind go grey. |
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b1433ad4a9 |
Give a mask an edge treatment, and find out the watershed has none worth having
Two things, and the second is why the first matters more than expected. Mask layers gain a feather, a falloff curve and a morphology, all defined against a signed distance from the boundary rather than as separate features — one exact distance field answers "how soft" and "how far" at once, so dilation is a threshold at -r, erosion one at +r, and closing and opening are one of each in sequence. The compound pair costs a second distance field, which is why they are named rather than presented as a radius that happens to be signed. Types, defaults and sidecar round-trip only; the field itself is next. `edge-feather` and `edge-falloff`, not `feather` and `falloff`, because a radial mask already writes `feather` for the fraction of its radius it ramps over. Same word, different quantity, different units — sharing the key would have made an existing file ambiguous. The diagnostic that provoked this is committed as an ignored test, because "does the ladder land on things a person means" is the question S15 exists to answer and it should not depend on whoever still has the script. On bus.jpg it answers badly: 35,075 regions at blur 2 over an 810x1080 frame, and cutting that to 400 gives *one* region covering nearly the whole picture plus 399 noise specks. Not over-segmentation — collapse. Almost every saddle is near zero, so the merge order joins everything meaningful before it joins anything spurious, and a global cut spends its entire budget on grain. So the granularity ladder does not currently work on a photograph, and the region masks built on it inherit that. Recorded rather than worked around: the next commits move local masking onto the model's instances, where the edge treatment above is what makes a quarter-resolution mask usable. |
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12d320cf33 |
Record what the spec got wrong about the model that exists
docs/segmentation.md §4 priced arm B as costing a C dependency under the NDK and treated that as most of the difference between the arms. It is not a cost that has to be paid: `ort`'s `alternative-backend` disables its linking entirely and `ort-tract` supplies the API from tract, which is pure Rust. D13's "largest exception the policy would tolerate" turns out not to be needed, and the answer generalises to the face pipeline — so D13's runtime half is now answered and only its licensing half is open. Three findings contradict §4 outright and are recorded as F4-F6 rather than quietly designed around. There is no ADE20K-trained YOLO, so the shipped vocabulary selects subjects and not stuff — "select the sky" comes from the watershed or from nowhere. It is instance segmentation, so it partitions nothing and two people come back as two instances. And tract cannot parse a dynamic-shape export, which fixes the input at 640 square and makes tiling the only route to more semantic resolution. Arm C ships, but §8's criteria are not what decided it, and saying so matters more than claiming the process worked. §8 asked for a two- interaction margin over arm A on a traced corpus. That comparison was never run: F4 and F5 changed what the arms are, and a model that recognises subjects but has no word for sky cannot be a selection tool alone, while a watershed cannot tell a person from the wall behind them. They stopped being candidates and became complements. What is *not* done is written down as plainly: the 24-image corpus is untraced, so M1-M4 have no numbers and "this feels right" has not become one. M5 is answered on one device only, and region ids now reach the sidecar — so a cross-vendor divergence would mean a mask written on the desktop meaning something else on Android. F3 stands. |
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9b4f0815e5 |
Show the regions, click one, and adjust it
The local panel sits above the adjust panel because it decides what those sliders act on; below it, a photographer would set an exposure and only then discover which scope it landed in. Selecting a layer re-scopes the existing controls to that layer's chain — there is no second set of sliders, and there must not be, or every operation added to `ops/` would need a local twin. The overlay is drawn over the canvas rather than blended into the render, because it is a diagnostic and not an edit: it must not reach the histogram, an export, or the texture handed to the compositor. Nearest- neighbour always — the map's values are *names*, so smoothing between region 4 and region 9 invents a colour belonging to neither and softens exactly the edge the overlay exists to show. Picking gets its own touch area above the pan handler. Panning wants press-drag-release and picking wants a click; interleaving them in one handler is how a drag ends up selecting a region the user was scrolling past. Shift is tracked as window state because a TouchArea's click carries no modifiers. Three states a layer can be in are worth distinguishing, and each has a different remedy: stale needs re-segmenting, "no adjustment yet" needs a slider moved, and the ordinary case needs nothing said. A bare selection renders nothing and looks identical to a broken mask, which is the first thing a new user will hit. Known rough edge, commented where it happens: segmentation blocks the UI thread for about half a second. Moving it to a worker needs the develop session — GPU resources behind a RefCell shared with every callback — to be reachable from another thread, which is a restructuring rather than a change to the call. The button says "Finding regions…" first so the stall is announced rather than looking like a hang. |
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5ecb35864f |
Put the region map behind the sliders that were already there
A mask layer holds a real develop chain, so the develop panel can edit one with no new controls: select a layer and the same sliders read and write its chain instead of the graph's. An operation declared in `ops/` tomorrow becomes locally adjustable by existing, which is the payoff for making a layer a chain rather than a handful of special-cased parameters. `segmentation.rs` joins the two arms into the one thing the view needs. The model reads the image through a neutral graph rather than the edited one, so a segmentation survives an exposure change instead of being invalidated by every slider. Arm B failing is not fatal: a missing or unreadable model leaves a working watershed map, because refusing to segment at all would trade a working feature for a strict one. The overlay colours groups by a golden-angle walk over hue. Deterministic rather than random, so a region keeps its colour across a level change and the eye can track it; boundaries drawn black over the fill, because two adjacent groups landing on near hues read as one region and telling them apart is the whole reason to look at it. Clicking the photograph creates the layer if none is selected — that is how a local adjustment begins, and making the user press "add layer" first would be a step with no decision in it. Shift-click extends, and clicking a region already selected removes it, so one gesture both adds and corrects. `segment-readback` is a new dr-gpu feature and not a loosening of `readback`. The region-graph transfer is once per image on a worker; the one AC-8 forbids is per frame in the render loop. Sharing a switch would have forced a build wanting local masking to unlock the other. F3 still stands and the feature name says so. |
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94cfea4748 |
Keep the mask when the app closes, and when two devices disagree
The sidecar is authoritative — the catalog is a disposable index and the RAW is never written — so a mask that does not round-trip is not a persistence bug, it is lost work. Layers get their own `[mask <version> <id>]` blocks rather than being flattened into dotted keys. A layer is not a scalar: it carries a selection, a geometry and a chain of its own, and encoding a region set as `m1.region.0 = 12` would be neither readable nor mergeable. The version uuid is repeated in the header instead of relying on the block following its version, because "belongs to whichever version appeared above me" is a relationship that hand-editing, merging and older builds each break quietly. Region ids sort and deduplicate on read rather than being trusted from the file. The mask's identity is the *set*, so two devices writing the same selection in different orders must produce the same mask rather than argue about a difference that is not one. Masks merge by layer id under FR-NC-9, which is the disjoint-survives rule the parameters already follow one level up: a layer added on the phone and one added on the desktop both survive. A layer *both* sides edited resolves wholesale to the higher revision, because half of one selection plus half of another's opacity is a layer neither person made. A remote deletion is honoured, or a mask the user removed returns on every sync. An unknown mask source is skipped rather than guessed at. Applying a newer format's mask type as the nearest one this build knows would put a confidently wrong adjustment on the photograph, which is worse than applying none. 29 new tests. The interesting ones are about silence: a maskless version clearing the previous image's layers, a bare selection persisting even though it renders nothing, and a mask naming a version that is not in the file being dropped instead of landing on whichever block was open. |
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c6a846a1f9 |
Brighten her face without touching the sky behind her
A mask layer is an ordinary develop chain plus a rule about where it applies. Nothing in the chain knows it is being masked, so every operation that works globally now works locally and a newly declared op in `ops/` arrives with local support already done. The composer emits each layer after the global chain and before the conversion out of camera space, which is what a photographer means by "and *then* lift the shadows on her face". Op fragments write to a `c` they expect to own, so a layer block shadows it and copies the result back out through a carrier — assigning the outer one from inside is impossible precisely because it is shadowed. The fused dispatch survives: three global adjustments and two masked ones remain one shader, one read, one write. Masks rasterise on the GPU and never exist in CPU memory (ARCH §5.4). That is the whole reason darktable's brush masks lag, and it is architectural rather than tuning, so it is not a thing to inherit and fix later. The rasteriser is a render pass rather than the compute shader it obviously wants to be, and the format is why: R8Unorm is not a core storage format, so a compute path has to widen masks to four bytes per pixel — 768 MB across eight layers of a 24 MP export, against 192 MB at one byte. A colour attachment takes R8Unorm happily. The array slice comes from the attached view, so no slot uniform exists to disagree with where the pass writes. Region masks index a compacted label field rather than the watershed's raw basin roots, because a root is a sparse index into pixel space and indexing a per-region array by one would need a table the size of the image. Changing a selection then costs a few kilobytes, not a re-upload. Stored as region ids, not as pixels: diffable, mergeable per-field under FR-NC-9, and cheap in a sidecar. The ids only mean anything alongside the segmentation that produced them, so each layer carries that signature and is treated as stale rather than applied when it does not match — a confidently wrong mask being much worse than an absent one. Seven device tests render actual frames and read them back. The unit tests either side check halves that would both pass if the two agreed with each other and were both wrong; a mask sampled with x and y swapped satisfies them and fails these. |
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0da8271836 |
Let the model say what a thing is and the watershed say where it ends
Local masking needs to know where an image's regions are. The watershed spike (S15 arm A) found the boundaries but had no idea what any of them enclosed; its coarse levels were geometric accidents. This adds the other half and the thing that joins them. `core/dr-segment` is where region reasoning now lives — the hierarchy moves out of `dr-gpu`, which keeps only the pixel passes that are genuinely shaders. The new crate is device-free and, without its default features, model-free too: 20 of its tests need neither an adapter nor 11 MB of weights. Arm B runs YOLO26n-seg through `ort`. D13 framed inference as a choice between `ort`'s C++ runtime and the pure-Rust dependency policy; that was a false choice. `ort`'s `alternative-backend` feature unlinks the C entirely and `ort-tract` supplies the API from tract, which is pure Rust. Measured before committing to it: zero unsupported operators, 420 ms for 640x640, and correct masks on bus.jpg. No NDK problem to solve, so D13's largest tolerated exception is not needed. Arm C is `prior.rs`, and it ships because the two arms fail in opposite directions. Instance membership re-weights the merge saddles, so region pairs the model believes share an object merge early and pairs straddling its edge merge late. No boundary moves — only the order in which they dissolve — which is how the result stays pixel-accurate at every level while its coarse levels become named things. Two things the spec assumed that turned out to be false, both recorded in models/LICENCE.md: there is no usable ADE20K-trained YOLO, so the shipped vocabulary is COCO's 80 subjects and *stuff* like sky and foliage must come from arm A; and tract cannot parse a dynamic-shape export, so the graph's input is fixed and tiling is the only route to more semantic resolution. Weights are AGPL-3.0, which GPLv3 §13 permits and which makes the combined work effectively AGPL. Deliberate, not accidental. They live in Git LFS, and a build script fails with an instruction rather than embedding a pointer file when the clone lacks them. |
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ecd6df686c |
Read the defect map a raw file carries
Build and test / Desktop (Linux) (push) Failing after 54s
Build and test / Layer separation (push) Successful in 22s
Traceability / Requirement traces (push) Failing after 59s
🐳 Android image / Build and push (push) Successful in 12m59s
Build and test / android-image (push) Successful in 13m1s
Build and test / Android (aarch64) (push) Failing after 9m42s
First step of dead pixel removal, and the one that decides whether the rest is worth building: where the map comes from. `rawler` is no help. It knows `OpcodeList1/2/3` exist — it copies them through when *writing* a DNG — but it never decodes them, and the `dng_tags` map it exposes is only ever filled by callers, never by a decoder. So the bytes are read from the IFD directly, which this module was already walking for previews, including the SubIFDs where a DNG keeps its raw IFD. `OpcodeList1` specifically: lists 2 and 3 run after demosaic and after the colour transform, so neither can carry a correction that has to happen on the mosaic. Two opcodes describe defects — `FixBadPixelsList`, which is explicit coordinates plus whole dead rows and columns, and `FixBadPixelsConstant`, which names a sentinel value rather than any coordinates and is left unimplemented until there is a stage to consume it. A half-implementation that guessed at coordinates would be worse than the absence, because it would look like it worked. Two things the tests pin down because both are silent when wrong: a point is stored (row, column) and reading it the other way round lands the correction on the wrong photosite — invisibly, on a square crop — and opcode payloads are big-endian whatever the container's byte order is, so a little-endian TIFF still writes these the other way round. An unknown opcode is stepped over using its declared length rather than abandoning the list, because a camera that corrected its lens as well as its sensor writes both, and losing the map whenever a warp is present would be losing it on most files that have one. Includes `--example defects`, because whether any of this fires is a question about a particular library rather than about the specification. |
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caf61d41a5 |
Re-thumbnail a photograph from its own edit
A thumbnail comes from the file's embedded preview, which is the camera's idea of the photograph and knows nothing about what has been done to it since. So a frame could be cropped, turned upright and pulled two stops back, and the grid would go on showing the original — making the library, where a photographer spends most of their time, the one view in which an edit is invisible. The render is the framed output, not the sensor: `output_size` is what a crop, a quarter turn, a flip and a straighten all act on, so a thumbnail taken from the raw frame would be the right pixels in the wrong shape and still the wrong way up. It is the same path an export takes, at a size the store wants rather than at full resolution, and always sRGB — this is a JPEG in a shard that syncs between devices and is drawn as a cell, not a file anyone is finishing. Both size classes are replaced. The store keys on the class, so refreshing only the one the grid happens to be drawing leaves the other holding the unedited preview, and a zoom across the boundary would show the edit undoing itself. Each is rendered rather than downscaled from the larger, which would be a second and worse resampler than the GPU has already applied. It runs on the way out of develop, after the sidecar write is queued and never instead of it — the edit is what must not be lost, and a render that failed must not take the save down with it. Two cases are worth the work: an edit made in this sitting, which `can-undo` records even when it ends back at neutral, and an image opened with an edit already in its sidecar and left untouched, whose cached thumbnail has never shown that edit at all. A neutral image nobody touched fails both and costs nothing. Not covered: a batch paste onto a selection, which deliberately never opens a session — there is no rendered frame to take a thumbnail from, and downloading forty RAWs to make forty is exactly what that path exists to avoid. |
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3085ec4d2e |
Leave the stars on screen on a touch device
**Hover is not something a finger does, but Slint reports it anyway.** `has-hover` goes true for any pointer event carrying a position, a touch press included, and false again on the `Exit` that follows the release. So the rating strip did appear on a tablet — for exactly the length of a tap. It flashed on under the finger, vanished as it lifted, and the tap carried on through to the cell and opened the photograph. An unjudged frame could not be rated from the grid at all. The previous fix stopped the strip disappearing when a *pointer* moved onto it; this is the same symptom with a different cause, and hover was the wrong signal in the first place. The strip now stands open where the session is a touch one. That is seeded from the platform rather than inferred, because inference needs a press to reach a cell and a quick flick never delivers one — the Flickable claims the gesture before the delay it would forward after — and a control that only appears once the finger is down has appeared too late to aim at. The grid still latches on the first non-zero touch id it sees, which is what covers a touchscreen on the desktop. One-way on purpose: a tablet with a mouse plugged in keeps the strips once touched, which is the harmless direction to be wrong in. The alternative is chrome that comes and goes as the user changes hands. |
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2fba685e16 |
Make a pinch zoom the grid and nothing else
Two faults left over from making the gesture reach the grid at all. **It still opened photographs.** Checking the finger id stops the synthetic release Slint emits when the *second* finger lands, but not the other end of the gesture: lifting one finger of two leaves the other one down, and Slint replays that survivor as a fresh `Pressed` on whatever is under it — which is how it hands the pointer back to ordinary handling. Under it is a cell. So the cell was selected, and lifting that last finger was a complete, well-formed click on the same finger that pressed. No part of the event stream distinguishes it from a real tap, so the grid now remembers that a pinch just happened: a latch raised when the gesture starts and lowered a beat after it ends, during which cells take neither presses nor clicks. The press that *opens* a pinch is undone rather than suppressed — it has already happened by the time a second finger makes it a pinch. Undoing it has to be exact, or a cancel that restored the selection but left the anchor moved would make the next shift-click select a run from a cell nobody pointed at, so capture and restore are a tested pair. **And it was not smooth.** Two reasons. The pinch was thresholded into ±1 steps of 25%, so the grid lurched and then sat still; it now takes the ratio since the last update and tracks the fingers, with the drawn cell still landing on whole column counts because the columns divide the width. And `zoom-cells` was the one geometry change still reloading inline — a full catalog re-read, 360-row model rebuild and thumbnail batch per step, on the thread drawing the frame. It goes through the same settle timer as the rest now. |
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6ae0af3f72 |
Swipe up in develop for the photo roll
Develop opens one photograph. The grid handed over a path and nothing else, so `index` and `total` were pinned to "1 of 1" on the way in and the only route to the next frame was back to the library, find your place, tap again. Fine once; intolerable through a set of forty, which is the situation the develop view exists for. The roll is the grid's already-loaded window along the foot of the canvas. Swipe up to bring it out, swipe down to put it away — the sheet gesture, already in the hands of anyone who has used a phone — and a handle is drawn at the edge so the gesture is discoverable rather than folklore, and so a pointer, which has no swipe to make, has a way in. `SwipeGestureHandler` wraps the strip rather than sitting over or under it, which is what it is built for: it delays a press the way a Flickable does, forwards it to the children if no swipe develops and claims it once one does, so a tap reaches the thumbnail and a drag does not. It covers only the band along the bottom — above that, a drag still belongs to the photograph, for panning and for the crop. Picking goes through the same path a cell click does, so the outgoing edit is persisted before the next image loads. The strip marks what is open and scrolls to keep the mark in view. The position readout now says where in the *library* the open photograph sits rather than "1 of 1". Set after the open rather than before, since the generic open path resets it — and given as the library ordinal, not the row in the loaded window, which is an artefact of how much has been paged in and would jump about as the window moves. |
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c72f197880 |
Stop a row of buttons deciding how wide the grid is
**A Slint layout cannot be narrower than its children's minimums.** Given less room than they need it lays them out at those minimums, lets the row run past the edge — and reports the oversized minimum upwards. That second half is what made this more than cosmetic. The header, the filter chips and the grid are siblings in one VerticalLayout, so the widest row's minimum became the whole view's minimum: `LibraryGrid` was laid out wider than the window. The grid then measured itself against that inflated box and sized its columns to fill space that was off the screen, so the right-hand column was cut by the edge no matter what the tiling arithmetic did. Fourteen filter chips do not fit across 768 logical pixels, so that was every tablet in portrait. It also explains why opening the collections sidebar did not reflow the grid. The view was already pinned at a minimum wider than the window, so taking 232px away for the sidebar could not shrink it — it just clipped more of it. Each of those rows is now a horizontal Flickable. A Flickable's own minimum is nothing, since it exists to be smaller than what it holds, so none of them can inflate anything — and the controls past the edge became reachable instead of merely absent. Applied to all four: the library header, the filter chips, the compact action row disclosed by "More", and the develop strip. |
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d2c909414c |
Stop zooming rebuilding the grid twice a frame
A pinch is not one zoom step, it is a stream of them, and every step changes both the column count and the capacity — two reports. Each report re-queried the catalog, rebuilt all 360 rows of the model, re-read the badges and ratings for every one of them and spawned a thumbnail batch, synchronously, on the thread trying to draw the frame. Twice per step. That is why zooming juddered while scrolling the same grid is smooth: a scroll reloads a few times per screenful, a zoom reloaded twice a frame. None of that work is urgent, because none of it is about which photographs are on screen. The window holds the same images however they are laid out — the model already has them, and the cells re-flow from `columns` and `cell-size` with Rust not involved at all. What the reload actually recomputes is which cells begin a row, so the month headings land correctly, and which thumbnail size class to ask for now. Both can wait for the gesture to finish, so both are now coalesced behind a single settle timer: replacing the timer drops the previous one, and only the last report of a run lives long enough to fire. The anchor is captured on the first report of a run rather than read when the timer fires. As the grid re-flows the viewport keeps its pixel offset while the rows move underneath it, so the view drifts and reports the drift; reading the anchor at the end would faithfully return to wherever it had wandered. Taking it at the start returns to the photograph the user was looking at when they started the gesture. |
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12a457b8d0 |
Tile the thumbnails to fill the width
The cells were drawn at whatever pixel size the class asked for and the remainder was left as a bare strip down the right-hand side — up to one short of a full column of nothing, which on a phone is a quarter of the screen. It also had the two quantities depending on each other the wrong way round. The column count was derived from the fixed cell size, so the two could disagree about how much room there was and the last column could start inside the viewport and end outside it. Solving for the cell removes both at once. Pick how many columns of roughly the requested size fit — rounded, not floored, because the size class is a request rather than a measurement and a width nine tenths of the way to another column should take it — then make those columns share the width. `columns` cells and the `columns + 1` gaps around them come to exactly the grid's width, so there is no remainder to strand and nothing can overhang. The size class still decides what the user gets, since it is what the column count is chosen from. It just no longer dictates the pixel, so the cell flexes a few percent either way to make the row come out even. |
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90d6e551b3 |
Give the develop strip room for its controls on a tablet
The render backend, the layout class and the frame rate are developer readouts, and they were sitting in the middle of the one strip that also carries the way out of develop, the undo pair, the panel toggle and export. A HorizontalLayout given less width than its children's minimums does not shrink them — it runs off the end. A tablet in portrait is 768 logical pixels, which is not enough, so everything from the panel toggle rightwards was pushed off the right-hand edge. Below the breakpoint the develop column is *also* closed by default, so a toggle that could not be reached meant the column could not be opened at all — and copy and paste live in that column. That is the whole of "I have no idea how to copy a setting on Android and apply it to other images": there was no way to. The three readouts now collapse to zero width below the breakpoint. Width and not an `if`, because this strip is inside the layout that `expanded` feeds and a conditional child here is the shape that has already caused binding loops in this file — and because a `visible: false` child still takes its slot in a layout, so hiding alone would have freed nothing. |
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1980fda737 |
Show the library on launch instead of scanning first
A launch does not have to discover the library. The catalog from the last run is on disk, complete, with its thumbnails in the shards beside it — exactly the state offline mode already leans on when the server cannot be reached. Every launch that *could* reach the server threw that away. The catalog handle was only opened when the scan reported Done, so the grid sat on "Scanning…" over an empty EmptyState for as long as a recursive WebDAV walk of the whole tree takes. On a real library that walk is essentially the whole startup time, and it was spent hiding a grid that was ready before it began. The catalog is now opened and the first window loaded before the scan thread is spawned — before, so the schema migration cannot race the worker opening the same file, and so the first thumbnail batch is already in flight while the walk runs. The scan still replaces all of it the moment it lands; it just no longer gates the first paint on the network. A first run has nothing to open, which stays silent: `Catalog::open` creates the file, the grid reads an empty catalog, and the empty state goes on saying "Scanning…" — which is true, and which an error here would contradict. |
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80f1a210cc |
Keep the view pointing at the same photograph when the columns change
Two faults behind "the gallery randomly glitches to blank and needs a scroll to reset it", and behind the scrolling that skips. Cells are drawn at their absolute place in the library, so the row a photograph sits on is `index / columns`. When `columns` changes every cell moves — and the Flickable's `viewport-y` did not move with them. The view was left pointing at a row that now holds entirely different photographs, typically thousands of images from the ones the loaded window covers, so the grid drew nothing at all. It stayed that way until a scroll reported a first-visible row and dragged the window back under the view, which is exactly the reset the user found. None of its triggers are rare: a resize, the collections sidebar opening, a zoom step, or turning the tablet over. The last first-visible ordinal names the photograph being looked at, so it is now sent back through `scroll-to` and the view lands on that same photograph at whatever row it now occupies. The second fault is the window-move test. At either end of a scope the window is pinned — the first screenful cannot be centred further back than zero, the last cannot start past the last full screenful — so the margin test was unsatisfiable there and every row crossed in the first or last quarter of a window re-read the catalog, rebuilt the model and issued a thumbnail batch to arrive at the offset it already held. On a library of twenty-odd thousand that is a stutter at the top and the bottom of every collection, which is where a cull begins and ends. The decision is now a rule with tests rather than four lines inside the scroll handler: both of its ways of being wrong are invisible in the code and obvious on a tablet. |
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deabac0923 |
Carry a photograph's thumbnail across a reload
Work in progress found uncommitted in the tree, committed as its own change so the fixes that follow can be read separately. Not authored in this session; the description below is written from the diff. `load_window` rebuilds every row, and a scroll reloads once the view has travelled a quarter of the loaded window — so three quarters of the cells being rebuilt are the same photographs already on screen. Rebuilding them empty blanked the grid to `Theme.ground` and refilled it a beat later, once a worker had re-read and re-decoded each one from the store. That is the black flash on every screenful of scrolling, and on a column change, a zoom step, a filter and a return from develop. Thumbnails are now held by `image_id` across the swap — a refcount per cell, no pixels move — along with the "no preview" verdict, which is an answer about the file worth keeping for the same reason. `requested` is rebuilt from what the new model actually holds rather than cleared, so a carried cell is not fetched again while one newly scrolled in still is. The size class each cell's pixels came from is tracked alongside, so a grid zoomed past that class still asks for the sharper one. Also guards the whole `scrolled` and `columns-changed` handlers on `show-library` rather than just the resume latch: a Flickable being torn down passes its viewport through zero, which was indistinguishable from a fling to the top and reloaded the window against the first rows of the catalog every time an image was opened. |
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4d8196174c |
Let the grid be pinched instead of opening an image
Two separate faults, both only reachable with a second finger. The gesture never arrived. `ScaleRotateGestureHandler` was sized `100%` inside the Flickable, which is the Flickable's own height, not its viewport's — so the handler was one screenful tall at the top of a viewport thousands of rows long. A pinch is delivered to whatever lies under the midpoint of the two fingers, so it landed on the handler only while the grid was scrolled to the very top and found nothing anywhere else. Sized to `viewport-height` now, exactly as `zoom-catcher` above it already is. And the attempt opened a photograph. When a second finger lands Slint closes the first one's gesture by synthesising a `Released` at its position — that is how a Flickable is persuaded to let go of a scroll it has already claimed. A TouchArea cannot tell that release from a real one and fires `clicked`, so every pinch opened whichever image the first finger was resting on. The finger id separates them: the synthetic release carries the id of the finger that *arrived*, never the one that pressed. `clicked` fires before the pointer event that names the finger, so it now only raises a flag and the `up` handler decides. A mouse reports 0 for both, leaving the desktop path exactly as it was. |
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892da2662a |
Keep the stars on screen long enough to click one
The rating strip was a sibling of the cell's TouchArea, declared after it so that hit-testing reached the stars first. That half worked: a star click set a rating without also opening the image. The other half did not. Hover is tracked per TouchArea, and Slint sends `Exit` to any item that drops out of the hit path. The strip taking the pointer is exactly that — `cell-touch` left the path, `has-hover` went false, and `show-empty` went with it. On an unrated cell the stars are drawn *only* on hover, so they vanished as the pointer arrived at them; the click then landed on the cell behind and opened the image. Reported as "the star menu disappears when I click on an image", which is precisely what it does. Nesting the strip inside `cell-touch` keeps both halves. Children are hit-tested before the element containing them, so a star still wins the click and still ends the walk before `cell-clicked` runs. And an ancestor stays on the item stack: it gets no `Exit`, and while a child holds the grab it is handed the event filter and never the event. Hover therefore holds for as long as the pointer is anywhere in the cell. |
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76a751f125 |
Measure the grid against the grid, not the whole view
`cell-size`, `columns` and `visible-rows` were all derived from the LibraryGrid's own width and height. The cells are not drawn in that box: the capture-time axis is a sibling of the grid, 96px of it, and the header takes another 44px off the top. So `columns` counted the timeline as room for thumbnails and fitted one more column than there was space for. The last column started inside the Flickable and ended outside it — clipped, with no sideways scroll to reach it. At the 180px size class on a phone in portrait the timeline is a quarter of the screen, which is most of a column. `visible-rows` was wrong the same way and fed `capacity`, so every window over-fetched by the ratio of the header to the viewport. Both now read `grid-area`, the layout the cells actually live in. That is a descendant, and reading a descendant's geometry is the shape that causes binding loops elsewhere in this UI — but not here: nothing derived from these feeds back into the layout. The cells are placed absolutely inside the Flickable and a Flickable's layout constraints are a bare `stretch: 1` that its viewport cannot influence. |
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3cfa78cde2 |
Give the app a face and a name on the launcher
There was no icon anywhere, and on Android that was not a missing line in the manifest. `aapt2 link` was being handed a manifest and nothing else, so the APK carried no res/ and no resources.arsc — there was no table for an `@mipmap/...` reference to resolve against even if one had been written. Packaging now compiles the resource tree first and links the result in, which is the two steps aapt2 insists on: link reads compiled input only, never a directory. That absent table is also why the launcher caption was blank, which had looked like a second, separate bug. `android:label="DarkRoom"` was there and correct the whole time, and Settings' App info read it fine; the launcher could not, because resolving a label goes through the package's Resources and there were none to open. Nothing about the label changed here. It came back with the table under it. `android:icon` then names one drawable for both icon generations, because the `anydpi-v26` qualifier is what separates them. API 26 and up take the adaptive icon and its three layers; the third of those, monochrome, is what lets Android 13 recolour it rather than drop the app out of the themed set. Below 26 the same name lands on a density-matched PNG. `roundIcon` is deliberately absent — a launcher old enough to read it is one that would ignore the adaptive XML, and minSdk is 28. The desktop icon is one `@image-url` on the window, and the only raster asset in a UI that is otherwise entirely Path. The reasoning at the top of icons.slint does not reach it: that is about glyphs a font might not carry, and this image is never drawn by us at all. It goes to the window manager, which wants pixels and composites them unmasked, so it is pre-shaped with rounded corners rather than square the way the Android layers are. Which exposed Slint's resource default. An `@image-url` compiles down to the absolute path it had on the build machine, to be opened at runtime — already wrong for Android, where the build happens under /work inside a container and no such directory exists on the device, and wrong silently, as an image that loads empty. `EmbedFiles` puts the bytes in the binary instead. It reaches nothing else, since every glyph is a Path. Verified on a device: the APK installs and the home screen draws both the icon and "DarkRoom" under it, where before it had neither. In the link step the adaptive icon resolves at all six densities and resources.arsc lands uncompressed, which API 30 requires and the existing zipalign preserves. On the desktop by reading _NET_WM_ICON off the running window — 256x256, as handed over. Where that actually shows is narrower than it sounds, and the comment says so: Wayland ignores the property in favour of matching app_id against an installed .desktop file, which this repo does not install. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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ca833b6d2b |
Give every colour band its own compiled shader
🐳 Android image / Build and push (push) Successful in 5s
Build and test / android-image (push) Successful in 5s
Build and test / Desktop (Linux) (push) Failing after 57m33s
Build and test / Layer separation (push) Successful in 35s
Traceability / Requirement traces (push) Failing after 35s
Build and test / Android (aarch64) (push) Failing after 9m42s
The colour mixer emits a code block and a uniform only for the bands that are set, so which bands are adjusted is part of the shader's structure. The pipeline cache key was not: it hashed the set of *active operations*, which is "colour_mixer" whichever band that is. So a red adjustment and a blue one hashed alike. The second render was handed the first's compiled pipeline while its uniform was uploaded into a slot that shader had assigned to another band — whichever band compiled first kept acting on every subsequent move, and every other slider did nothing at all. Red is the first band declared, and the one reported as the only one working. The hash is now taken over the generated WGSL, because the source is what gets compiled and therefore is the structure. A summary of what went into it has to be kept in step with every operation's code generation by hand, and this one had fallen out of step. Values still do not enter it: no operation writes a parameter value into its source, so a slider drag regenerates identical text and reuses the pipeline, and one that did inline a value would have to recompile to be correct anyway. `each_colour_band_gets_its_own_pipeline` in dr-gpu renders a blue pixel through one pass with red set first and then blue, and fails on the old hash with the reported symptom — the blue slider returning the pixel unchanged to the byte. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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f76e024f41 |
Straighten a portrait frame in the frame the user is looking at
The framing prologue built the centred position `p` by scaling with the source's aspect, then straightened, then permuted the quarter turns. On a landscape frame those are one space and it worked. Once a turn has swapped the axes — the rotate button, or a file whose EXIF tag says the camera was held sideways — they are not: `p` was measured with the source's ruler on a frame that is no longer that shape, stretching one axis against the other by (w/h)², which is 2.25 on a 3:2 photograph. The quarter-turn permutation happened to undo that stretch, so rotation alone looked right, which is how this survived. The straighten in between did not, and a rotation in a space whose axes carry different scales is a shear. `p` is now built in `frame_aspect` — the frame as the user sees it — and the permutation becomes the one place the two rulers meet: each axis divided by the aspect it is read from, multiplied by the aspect it is written to. Asserted on pixels rather than on the generated WGSL, because reading the shader and reasoning about which space `p` lives in is how the wrong formula got written in the first place: a disc, straightened by 20° on a turned 3:2 frame, must come back circular by every route to a swapped frame — the button, the tag, and the two composed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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f1cd6ed5b3 |
Make the drop decision a rule that can be tested
Build and test / Desktop (Linux) (push) Failing after 57m40s
Build and test / Layer separation (push) Successful in 34s
Traceability / Requirement traces (push) Failing after 27s
🐳 Android image / Build and push (push) Successful in 3s
Build and test / android-image (push) Successful in 3s
Build and test / Android (aarch64) (push) Failing after 9m28s
The gesture is Slint's and cannot be driven from a test — synthetic drags do not reach a DragArea at all — but the decision it leads to is where this can actually go wrong, and it was buried in a callback. `decide_drop` names the three outcomes and the order that separates them: an image drag always fills the payload, so photographs pressed after a row was clicked are still filed rather than read as a rearrangement. A row dropped on itself is a no-op here rather than a cycle error from the catalog, and an empty drag with nothing remembered — a file from another application — leaves the tree alone. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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6acc73a9fa |
Drag a collection onto another to nest it
The tree could be built nested but never rearranged: `set_parent` existed, with its cycle check and its tests, and nothing in the UI called it. A collection created in the wrong place stayed there. Each row is already a drop target, so it becomes a `DragArea` too — wrapped at the instantiation site the way the grid's cells are, which keeps the row's own TouchArea nested underneath and a click still selecting. `allow-move`, not copy: a collection has one parent, unlike a photograph, which is filed in as many collections as you like. The drop is handed only the target's id, so the source is remembered from the press that precedes the drag — Slint builds the payload through a `pure` binding, which must not have side effects. An image drag always fills `dragging`, so an empty payload with a remembered row is unambiguously a rearrangement; the row is taken rather than read, or a later empty drop would move a collection nobody touched. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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edcaf42ded |
Show only the photographs taken in the period you are looking at
🐳 Android image / Build and push (push) Successful in 1s
Build and test / android-image (push) Successful in 1s
Build and test / Desktop (Linux) (push) Failing after 57m33s
Build and test / Layer separation (push) Successful in 36s
Traceability / Requirement traces (push) Failing after 29s
Build and test / Android (aarch64) (push) Failing after 9m28s
The library could be narrowed by rating, flag and availability, but not by when a photograph was taken — so finding a fortnight meant scrolling to it and holding position. The range rides on `RatingFilter` for the reason `local_only` already does: every query path threads that one struct, so the count in the header cannot claim a total the grid does not draw. Undated images are excluded whenever either end is set — they cannot be inside or outside a span, and drawing them made the range look as though it had not applied. Taken from the timeline rather than typed into two date fields. Finding the period is what the histogram is for, and having found it the user should not have to read the dates off the axis and key them back in. The histogram keeps drawing the full extent while the range is on, or there would be nowhere to widen back out from. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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d2d5d6f22b |
Keep the selection visible when the grid scrolls under it
Scrolling rebuilds every cell, and a fresh cell carries `selected: false`. `sync_badges` and `sync_ratings` refilled what the rebuild cleared; nothing refilled the selection, so the ticks vanished on every scroll. The selection itself was never lost — it is a set of image ids and survives untouched — which made this worse than losing it: the header buttons still acted on forty photographs the user could no longer see were held. `load_window` reaches the selection through a `Weak` handle set at wiring. Weak because the two controllers are joined only through the window, and an `Rc` each way would leak both; absent, the grid draws nothing selected, which is what it did before. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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02d629922f |
Draw the date histogram over the collection you are looking at
Build and test / Desktop (Linux) (push) Failing after 57m25s
Build and test / Layer separation (push) Successful in 33s
Traceability / Requirement traces (push) Failing after 27s
🐳 Android image / Build and push (push) Successful in 3s
Build and test / android-image (push) Successful in 3s
Build and test / Android (aarch64) (push) Failing after 9m45s
The timeline counted the whole library whatever the grid was showing, so opening a collection left a fortnight in Arosa as one column of a fifteen-year axis — an axis describing photographs that were not on screen. Scope the buckets and the span to the same collection and rating filter the grid uses. `timeline_range` counts `images` alone and cannot express the membership join, so the scoped query lives beside the other scoped readers in the UI and shares their descendants-of-scope rule. `catalog_span` now delegates to the same scoped reader. Zoom and scrub measured the full library while the bars were scoped, so a scrub could land on an instant the collection did not contain and send the view somewhere the user had not asked to go. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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b0206cbc7a |
Let a sub-collection stay under its parent through a sync
Build and test / Desktop (Linux) (push) Failing after 57m14s
Build and test / Layer separation (push) Successful in 33s
Traceability / Requirement traces (push) Failing after 29s
🐳 Android image / Build and push (push) Successful in 3s
Build and test / android-image (push) Successful in 3s
Build and test / Android (aarch64) (push) Failing after 9m47s
The merge inserted every incoming collection with `parent_id = NULL` and never set it on update, so the hierarchy flattened on each round trip: a collection nested on one device came back from the server at the top level. `r.parent_id` was selected and then not read. The id could not be copied — row ids are local, and the remote's integer names a different collection here, or none. So carry the parent's uuid and resolve it locally, in a second pass: rows arrive in whatever order the query returns, and a child can precede its parent. Guard the resolution against cycles. Each tree is acyclic alone, but the union need not be — we may hold A above B while the remote holds B above A — and closing that loop would make every tree walk spin. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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5700c37016 |
Look before overwriting the file we are asking about
The probe PUT its bytes first and read the outcome, which answers the question by destroying the evidence: pointed at a real sidecar it would replace an edit with the word "probe", and on success delete it outright. PROPFIND first. Permissions and status usually settle create-versus-update on their own, and a path that already exists is now reported and left alone. `--write` still forces the update test for a file worth losing, and the cleanup DELETE fires only for a path the probe itself created. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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18f20170b3 |
Ask the file, not its folder, why the write was refused
The 403 probe read `oc:permissions` off the parent collection and warned when `W` was missing. But Nextcloud reports `W` on files and `CK` on collections, so a directory legitimately lacks `W`: the warning fired on a healthy share and pointed at a mount that was fine. Probe the file itself. Its permissions answer the question that matters, and the status distinguishes the two cases the parent could not: a 404 means the sidecar does not exist and the refusal was about creating it, while a 200 without `W` means it exists and cannot be updated. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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6621c11ad6 |
Diagnose the refused sidecar: the library mount is create-only
Ratings and edits made on the tablet queue and are then refused on reconnect,
on a credential that pushes the catalog to the same library root in the same
sync pass. Chased on the device, since that is where the account lives.
A failed PUT now logs the server's own words, and on a 403 asks the parent
what rights it reports. The answer:
PUT .../PhotosRaw/2026/2026-08-03/_MG_9221.drsc -> 403
<s:exception>Sabre\DAV\Exception\Forbidden</s:exception>
parent permissions: MGNVCK
`M` mounted, `G` readable, `N` renameable, `V` moveable, `CK` create files and
folders. Absent: `W`, update an existing file, and `D`, delete. So `PhotosRaw`
is a mounted share that accepts a file once and refuses every change to it
afterwards.
That is the whole bug, and it is not one this side can retry its way out of. A
sidecar is rewritten on every rating and every edit, so the first judgement on
a photograph is written and every later one is refused — which reads as sync
being broken rather than as a share missing one permission. **The fix is to
grant update, and ideally delete, on that mount.**
`PermissionDenied` now says so, rather than "not allowed to write here", which
sent the reader to re-check a login that was working. Its test asserts the
intent — points at the folder, never at the credential — rather than a
phrase, so saying it better cannot read as a regression.
Also adds a `put_probe` example that makes the same request from a stored
session, for diagnosing this from a desktop when one is signed in.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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71554714e7 |
Log why the server refused a write, in its own words
A queued sidecar fails to upload with 403 on a credential that pushes the catalog to the same library root in the same pass. `map_status` reduces every non-success to a typed error, which is right for the application and leaves nothing to work from: a read-only share, a file access control rule and a lock all arrive as `PermissionDenied`. Sabre says which in the response body. It is now logged on any failed PUT — the URL, the status, and the first line naming the exception or message, capped at 300 characters because an error page can be a whole document. Only on failure; a success has no body worth reading. Also adds a `put_probe` example that makes the same request from a stored session and prints the reason, for diagnosing this from a desktop rather than from a tablet's logcat. It needs a session on the machine it runs on, which is why the log line above exists as well. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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09f6cf8c0f |
Name the sidecar the drain could not deliver
The write path learned to say which file the server refused; the drain path —
the one that runs for work queued while offline — still reported only a count.
That is the path that matters most, because everything it carries was made
with no connection and exists on one device.
With it named, the failure on the tablet is:
draining PhotosRaw/2026/2026-08-03/_MG_9221.drsc:
permission denied
on a credential that pushes the catalog to the same library root in the same
pass. So this is not the account and not the app password: one path is
writable and another is not, which points at the server — a read-only share
over that folder, or a file access control rule on the extension — rather than
at anything this side can retry its way out of.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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6a7ed37aed |
Say which sidecar the server refused, and where
A queued sidecar failing to upload was reported as a count and a reason — "1 queued sidecar(s) still undelivered: permission denied" — with the path only at debug level, which the app filters out by default. That is unsynced user work: a rating or an edit that exists on one device and nowhere else. Which photograph it belongs to, and which path the server refused, is the whole of what makes the failure actionable, and without it a 403 on a single file reads the same as a whole library failing to sync. Observed on the tablet, where writes to the derived folder succeed on the same credential — the catalog pushes fine — while one sidecar beside its image is refused. That combination says the path matters and the account does not, so the path is the thing worth printing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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dea826811e |
Render a blown highlight white instead of magenta
Every clipped sky came out bright pink. Measured, not guessed: developing _MG_8596.CR2 and looking at the export, the subject renders correctly and only the saturated region is wrong. A fully clipped pixel reaches the shader as (1, 1, 1) — three photosites that stopped counting, carrying no colour at all. The as-shot multipliers are not neutral, so balancing sends it to (1.93, 1.00, 1.68) on this body, and the camera matrix turns that into R 2.88, G 0.51, B 2.03. Red and blue clip at one; green, whose matrix row is far less positive-heavy, does not. Red and blue high with green low is magenta. Nothing upstream was at fault, which is why the two previous attempts missed it: the white balance is correct, the matrix is correct, and the sensor normalisation is correct. The input simply was not a colour, and correct arithmetic on a non-colour produces a confident wrong answer. So saturation is detected before the balance is applied — the last 1.5% of range, smoothstepped rather than switched, because a hard threshold draws a visible rim around every highlight and a backlit edge on skin is where that shows. Above it the pixel is pulled to the neutral of its own brightness, so it keeps its luminance and loses only the cast. Verified end to end on the file itself: the sky is white, the skin, the black dresses and the stone are unchanged. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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31e20399c8 |
Read the true white level, and clamp the sensor stage at both ends
Two corrections to the sensor stage, found while chasing magenta highlights. Neither is the cause of that — see below — but both are wrong on their own terms. `white_level` took the *first* of rawler's per-channel saturation points. On a Canon 6D that reports 15070 while the data reaches 16383, so every sample above it was treated as brighter than white. It takes the maximum now. The normalisation clamped its floor and not its ceiling, so those over-white samples passed through as values above 1.0. Clamped at both ends. **This does not fix the pink.** Measured on _MG_8596.CR2, exported and looked at: the subject renders correctly and only the blown sky is magenta. A fully clipped pixel is (1,1,1) in raw, the as-shot balance multiplies it to (1.93, 1.00, 1.68), and the camera matrix turns that into R 2.88, G 0.51, B 2.03 — red and blue clip at one, green does not, and the result is magenta. It is correct white balance applied to already-saturated data, which is the classic highlight-clipping cast and needs highlight desaturation to fix: a pixel at saturation carries no colour information and must be rendered neutral, not balanced. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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7d0fb710a6 |
Bound a readback by time, so a full-resolution export can finish
Exporting a real 20 MP CR2 failed every time with "readback did not complete", while the copy itself was perfectly healthy. The bound was 100,000 non-blocking polls. That sounds generous and is not: a `Poll` that finds nothing returns immediately, so the loop spent its entire budget in a few milliseconds. Small transfers — the histogram's 4 KB, a viewport-sized frame — happened to land inside it. An 80 MB frame never could. It is a deadline now, thirty seconds, which is the only thing the bound was ever for: catching a lost device that will never deliver the callback. A one-millisecond pause after the first sixty-four spins stops the loop saturating a core for the length of the copy, while keeping a small transfer as immediate as it was. Found by developing /home/dtourolle/Downloads/_MG_8596.CR2 through the export example: 5472×3648 renders in 127 ms and writes all five formats. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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f1f528fc42 |
Stop rendering a missing white balance as neutral, which came out pink
🐳 Android image / Build and push (push) Successful in 1s
Build and test / android-image (push) Successful in 2s
Build and test / Desktop (Linux) (push) Failing after 57m10s
Build and test / Layer separation (push) Successful in 34s
Traceability / Requirement traces (push) Failing after 36s
Build and test / Android (aarch64) (push) Failing after 9m26s
`sane_wb` replaced any coefficient it could not use with 1.0. That reads as a safe default and is not one. A Bayer sensor's green photosites collect roughly twice the signal of its red and blue, so unbalanced data is strongly green — and the camera matrix is built assuming the data reaching it has already been balanced. Fed green-heavy input it subtracts green as designed, overshoots, and the frame lands in magenta. Bodies whose as-shot coefficients rawler does not report came out pink, and nothing anywhere said why. The fallback is now the camera's own response to daylight, which `cam_to_srgb_from` was already computing on its way to balancing the matrix and then discarding. `daylight_wb` exposes it, and both callers read the same matrix through the same illuminant preference — so the multipliers neutralise exactly the white the matrix expects to be neutral, by construction rather than by coincidence. With no matrix either, the body is unknown and neutral is the honest answer: uncalibrated beats wrong in a specific direction. A test caught me returning the response rather than its reciprocal, which inverts the correction — a sensor is *least* sensitive to the channel needing the largest multiplier, so that version boosted precisely the wrong one. The doc comment now says which of the two it returns, because they differ by an inversion and look alike. Four tests, on a real matrix (Canon 6D, D65) rather than a contrived one: the fallback is nowhere near neutral, lifts both red and blue against green, stays green-normalised, and — the property that makes it consistent rather than merely plausible — balancing by it and then applying the matrix maps the camera's white to a neutral sRGB. `daylight_wb` is also the anchor the white-balance presets need: a preset in kelvin requires an absolute illuminant to be a preset *of*, and the temperature control is currently a relative offset from whatever the camera chose. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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d2024da368 |
Scroll the develop column as one, histogram and all
Only the sliders scrolled. The capture metadata, the histogram, the geometry controls and copy-and-paste all sat above them in a fixed layout, so on a 280px column in portrait they took the height the sliders needed — and the histogram, which is the instrument the sliders are judged against, could neither be scrolled to nor scrolled past. The Flickable moves out of `AdjustPanel` and around the whole column. Nesting one inside the other was not an option: a slider drag already has to be won against one scroller, and a second would give it a third thing to be lost to. `slider-dragging` becomes an `out` property for the same reason. The arbitration is unchanged and still necessary — a track stands the scroller down as soon as a finger touches it, or every attempt to drag a slider would scroll the column instead — but the scroller obeying it now lives a level up. The scroll gutter stays where it is, as padding inside the content: it is what guarantees somewhere to put a thumb that means "scroll" and nothing else, and it matters more now that it serves the entire column. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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654c11300e |
Pin the framing geometry on pixels, not on the generated shader
Chasing a reported shear on rotate and straighten. Two tests, and what they prove is that the pipeline is not where it comes from. A circle is the shape that makes anisotropy unmissable: any transform scaling the axes unequally returns an ellipse, and the ratio of its axes is the error. Both a quarter turn and a 20° straighten, on a 3:2 frame, return a circle within 8%. Worth recording because I had a confident and wrong hypothesis first. The quarter turn carries `* aspect.x` on one component and `/ aspect.x` on the other, which reads like an anisotropy of a-squared, and the reasoning that `p` is already isotropic is plausible enough that I changed it. The existing `a_quarter_turn_corrects_for_aspect_across_the_swap` caught that immediately, and these tests then showed the original was right all along: the crop rect is expressed in the *turned* frame and the output axes swap with it, so the factors are the conversion between those spaces rather than a mistake. Reading the shader and reasoning about which space `p` lives in is exactly how a plausible formula gets written twice. These assert on real pixels off a real adapter instead, so the next person to suspect this transform can rule it out in one command. The shear is therefore in the display path — the fit from the framed size to the viewport, or the crop overlay's uncropped render — and not in the geometry the pipeline computes. Not yet fixed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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02ae92ba0d |
Tidy what the seven-branch merge left behind
Build and test / Desktop (Linux) (push) Failing after 57m16s
Build and test / Layer separation (push) Successful in 34s
🐳 Android image / Build and push (push) Successful in 3s
Build and test / android-image (push) Successful in 3s
Traceability / Requirement traces (push) Successful in 1m7s
Build and test / Android (aarch64) (push) Failing after 9m41s
Three lints, all from merged work rather than from any one branch: `terrace` and `disc` were steps on the way to the ramp the plateau test now uses, and the reasoning that discarded them lives in docs/segmentation.md §12 rather than needing the code; two mechanical clippy suggestions in segment and cache. 1176 tests pass, clippy and fmt clean, traceability regenerated. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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c9c5c43aa1 |
Carry the library across when its home moves
The previous commit moved durable data out of Android's cache directory, and on its own that would have been an upgrade that quietly discarded work. The app looks in the new location, finds nothing, and rescans a library of tens of thousands of images over the network — while the old copy, including every offline rating and edit that had not yet synced, sits in a directory the system is free to delete. So the account's directory is moved once at startup, before anything opens a store. A rename rather than a copy: both are inside the app's own data on one filesystem, so it is atomic and cannot half-finish. An existing destination wins and the move is skipped — that covers a second run and a fresh install, and in neither case may this overwrite live data. A failed move is logged, not fatal. The cost is a rescan, which is recoverable; refusing to start is not. Two tests, against ordinary directories rather than the platform's idea of a cache: one puts an unsynced sidecar in the old location and asserts it is readable in the new one afterwards, the other pins that live data is never overwritten. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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4e62b89d17 |
Merge branch 'android-collections'
Build and test / Desktop (Linux) (push) Failing after 18m53s
Build and test / Layer separation (push) Successful in 41s
Traceability / Requirement traces (push) Failing after 1m4s
🐳 Android image / Build and push (push) Successful in 6s
Build and test / android-image (push) Successful in 5s
Build and test / Android (aarch64) (push) Failing after 9m40s
Touch multi-selection in the grid, filing a selection into a collection without a drag, and taking a collection offline from a held row. |
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d913e50948 |
Select photographs with a finger, and take a collection with you
Two things a tablet could not do. Both existed for a pointer and had no touch form at all, which on Android meant the collection sidebar was somewhere to look at rather than somewhere to file into. **Selecting more than one.** Ctrl-click and shift-click are the only ways into a multi-selection, and touch has neither. Holding a cell now enters selection mode, where a tap toggles — reported to Rust as a ctrl-press, so it goes through the same `apply_press` as everything else rather than growing a second copy of the selection rules. A double tap takes the run between where selecting began and there: the touch form of shift-click, and the reason the anchor from *before* the double tap has to be remembered, since both of its taps move the anchor onto the cell being tapped. A "Select" button does the same thing where a gesture would go undiscovered (FR-UI-4). **Filing without a drag.** A one-finger drag beginning in the grid belongs to the Flickable that scrolls it — that is the arbitration working, not a bug to route around — so the selection can now be filed from a sheet listing the sidebar's own rows. Copy by default, as the drag has always been; moving out of the collection being shown is a switch, because it is the one that takes something away. **Taking a collection offline.** The machinery was there and reachable only by scoping the grid to a collection and finding a button behind a disclosure. Holding a collection's name now asks the question directly, and the tray on a row and the header button ask the same one — three affordances doing two different things is how a user comes to avoid all three. The question is asked rather than a toggle flipped because both answers are expensive: one downloads gigabytes, the other deletes them, and the counts and sizes go in the buttons where they are read before the tap. `Cache::release` is new and is the destructive half `unpin` deliberately is not. "Remove the local copies" is asked by someone whose device is full, and withdrawing a promise while leaving the bytes for a future eviction to notice is not an answer to it. It unpins before forgetting, or the next pin fetch would dutifully download everything it just deleted. The sidebar's trays read `tier_actual`, never `tier_desired`: the question is whether these will open on the aeroplane, and a pin whose download has not run yet answers no. TRACES: FR-CAT-7 | FR-NC-6a | FR-NC-6b | FR-NC-6c | FR-UI-2 | FR-UI-3 | FR-UI-4 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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76bb6b2847 | Merge branch 'worktree-watershed-plateaux' | ||
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0b20436445 |
Prove the plateau pass does nothing, and stop paying for it
Picks up the lower-completion work a crashed session left mid-debug, with one failing test and no diagnosis. The diagnosis is that the pass is a no-op. Not "does not reduce basin count" — it changes *no pixel's basin at all*, zero of 9216, comparing one plateau iteration against sixty-four. That assertion is the substance of this commit: the original test asserted a consequence (fewer basins) which a working pass need not produce, so it could have been satisfied by weakening it. A no-op check cannot pass vacuously, and it is what turned an opinion into a fact. Three candidate causes were tried and none was it. Exact float equality is genuinely wrong and is fixed regardless — a gradient computed from 8-bit samples is never exactly equal across a region the eye calls flat, so `==` never fires and `<` fires everywhere; `LEVEL_EPS` now sits behind all three comparisons. The test image is not it either: a flat disc, a terraced disc and a constant-slope ramp all behave the same. The finding worth keeping is about the domain rather than the code. On a gradient-magnitude watershed every flat region of the picture is at gradient zero, the global minimum, and a plateau with no descending exit is a minimum — one basin already, nothing to resolve. The plateaux lower-completion is defined for are regions of constant non-zero gradient, which are rarer in a photograph than F1's phrasing implies. That may be the whole answer, or it may be hiding a fourth cause; I could not close it. So `plateau_iterations` defaults to 0. The implementation stays, correct as far as it goes and costing nothing until someone finishes it; the test stays, ignored with its reason; docs/segmentation.md §12 records what was ruled out so the next attempt starts further along than this one did. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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b8e9793908 |
Keep offline work out of a directory Android empties
The catalog, the sidecar cache and the export outbox were all landing in the app's cache directory on Android, where the system deletes them without asking under storage pressure. `catalog_path` derived its base from `XDG_DATA_HOME` or `HOME`, and neither is set on Android, so it fell through to `temp_dir()` — which resolves there to `/data/user/0/<pkg>/cache`. Confirmed on the tablet: the app logs its catalog under `cache/darkroom/...`. What sits beside that catalog is not disposable. `sidecars/` is the commit point for every rating and edit made with no connection — the whole mechanism that makes offline culling safe — and `outbox/` holds exports the user has already been told succeeded. A day of sorting on a train, evicted by an OS housekeeping pass before it ever reached the server, is the worst failure this application can have, and it would leave no error and no trace. The fallback is now `SessionStore::data_dir()`, the persistent per-app directory the Android entry point establishes before any store opens — the same one credentials and sessions already use. Desktop is untouched: the XDG data location is still preferred, so nobody's catalog moves. Two tests. One asserts no durable path contains `/cache/` or `/tmp/`; the other pins the outbox to the catalog's parent, because three call sites derive their location that way and a change here moves all of them at once. Found while verifying that offline browsing works on the tablet with wifi disabled — which it does: the app cold-starts with no network, reports the scan failure without crashing, and serves its grid from the local store. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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44f0a4971b |
Show the folder picker on the platform that needs it most, and upload at once
Two faults, both of my own making, reported from the tablet as "I cannot select a location" and "it does not upload". **The picker button was gated on `target-selected == 1`.** That index was Remote's position while both targets were offered. Making the target list platform-aware narrowed Android's to Remote alone, so Remote became index 0 and the button disappeared — on the one platform where the picker is the *only* way to set a destination, since a device folder is not reachable there at all. It is gated on a boolean derived from the target now. An index into a list whose length varies is not a fact about the target, and writing it as one is what made a correct change break the thing it was meant to fix. **A queued export waited for a sync pass.** Staging first is deliberate — an export is finished on disk the moment it is written, and offline is then just a longer queue — but nothing drained the outbox until the next sync, so "Queued for Exports" sat unchanged and read, fairly, as an upload that never happened. A finished batch that wrote anything now drains immediately. The sync-pass drain stays: the first makes an upload feel immediate, the second is what eventually delivers the exports made in a tunnel. Committed without the parallel session's in-flight collection work, which is mid-save and does not compile; verified by stashing it and building this tree alone. 281 dr-ui tests pass, clippy clean. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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a8b28136a6 |
Merge the batch export, and settle the seven-branch merge
Resolves the last of the parallel work. Two conflicts worth recording, because both were semantic rather than textual: `render_for_export` gained a colour space on master while the batch branch was rewriting the single-image export path around it. Kept both: the batch request supersedes the synchronous path, and the space still has to be chosen at render time because the conversion happens in the shader before the clip to 0..1. `render_open_frame` takes it as an argument rather than reaching for a controller it does not hold. The map-wait moved into `readback::await_mapping` on one branch while another was editing the constant it used, so `READBACK_POLL_LIMIT` survived the merge with no callers. Removed rather than left for clippy to find later. 1164 tests pass, clippy clean, fmt clean. Traceability 53.0% -> 54.3%. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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cfff6a3302 |
Merge branch 'zero-copy-display'
# Conflicts: # core/dr-gpu/src/adjust.rs # ui/dr-ui/src/develop.rs |
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9fc8721fa8 |
Merge branch 'histogram'
# Conflicts: # ui/dr-ui/src/lib.rs |
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7d3c8c521f |
Export a whole selection, on a thread that is not the interface's
The export button rendered, resampled and encoded a 24 MP frame on the UI
thread and the window was dead for all of it. That was written down as a known
compromise, on the grounds that a batch is what makes the wait intolerable
rather than merely noticeable. This is the batch, so the compromise comes due.
The grid's selection now exports (FR-EXP-7). A worker thread takes a clone of
the `GpuContext` — an `Arc` pair over a device and a queue — and opens each
photograph for itself: fetch, sidecar, decode, demosaic, render at full size,
resample, sharpen, encode, write. Nothing of that touches the interface, which
keeps drawing throughout, and the progress goes where every other background
job's does: one row in the activity register, with a count and a bar.
Why the worker does not borrow the session it could have had. A
`DevelopSession` owns the `AdjustPass` the canvas renders from, so handing it
to a worker would stop the develop view drawing for the length of the batch —
the same freeze, moved. Opening a session per image instead costs a
`Demosaicer` and an `AdjustPass` each time round, and the pipeline cache is
per-pass so the composed shader is recompiled per image rather than once for
the run. Against a full-resolution decode, render and encode that is a few
percent, and it keeps this file out of the pipeline `develop` owns. A reusable
export pass is the obvious next economy if a profile ever says so.
The open image is the exception, and it is why the develop button is not simply
a one-image batch. Its edit lives in the interface's session and may not have
reached a sidecar yet, so a worker that re-opened the file would export the
saved version rather than the one on screen. That frame is therefore rendered
by the caller and handed over as `Source::Rendered`; everything after the
render — the Lanczos reduction, the encode, the write, which is the larger half
of the wait and all of its variance — still leaves the UI thread. So the
develop export is no longer synchronous, but it is not fully off-thread either,
and the doc comment says so rather than claiming otherwise.
Cancellation (NFR-ARCH-3) is an `AtomicBool` read between stages, and the
export button becomes the cancel button while a run is live — a batch that
could only be stopped by not touching the selection would be a trap. Waits on
another worker use `recv_timeout` rather than `recv`, so a cancelled batch
sitting on a forty-megabyte download gives up within 100 ms instead of when the
transfer finishes. The honest bound is worse than that: a frame already in
render has no interior stopping point, so the worst case is one image. Closing
that needs the render itself to become interruptible, which is NFR-ARCH-2's
scheduler and not a finer poll here.
Failures are per image and typed (NFR-ARCH-4). One unreadable body, one folder
that cannot be written, one server that went away — each is a message on the
channel, a line in the log, and a count in the summary, and the batch carries
on. A run with any failure keeps its row until it is cleared, because that is
the row somebody came to the list to find; a cancelled run does not, because
they asked for it.
Two collisions that look alike and are not. `CollisionPolicy` is the user's
answer to "a file of this name was already there", and Overwrite is a fine
answer to that. It is not an answer to "the frame I exported four seconds ago
was also called this" — two folders in a library each holding an IMG_0001 is
ordinary — so a name the run has already issued is always stepped past whatever
the policy says about the folder. Both halves are held by tests.
Supporting changes, each smaller than it sounds. `open_session` comes out of
`load_bytes` so the worker shares the JPEG-versus-RAW routing rather than
carrying a copy that would drift; the half that builds a `slint::Image` stays
behind, where it belongs. `LibraryController::selected_image_paths` answers
from the catalog rather than from the loaded window, because selection is by id
and survives a scrub — a selection made before scrolling routinely names
photographs no row holds. `cache_context_for` takes an id for the same reason,
so a batch reads the originals cache instead of re-downloading three hundred
files. `format_date` is shared so `{date}` and the timeline agree about what
day a photograph was taken.
Left undone, deliberately: the batch is sequential, where FR-EXP-7 asks for all
available cores. Four full-resolution frames in flight is tens of megabytes
each and a straightforward way to exhaust a tablet, and the GPU is shared with
the interface in any case. Also undone: exporting with a chosen preset rather
than the current export settings — that is FR-EXP-5's machinery, which does not
exist yet.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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0233df4bf2 |
See what the highlights are doing: a live histogram (FR-DSP-7)
Exposure, blacks and whites were set by eye. Nothing said a highlight had blown — the canvas shows white where a channel is at 250 and white where it is at 255, and the difference is the whole question. **Counted on the GPU, not on the readback.** There is a full frame sitting in CPU memory on every canvas update right now — `AdjustPass::read_output`, the bridge spike S1 removes — and walking it would have been thirty lines and no shader. FR-DSP-7 states the mechanism and not just the feature: "these derive from a GPU-side reduction into a small buffer. Per-frame CPU readback of image data is prohibited." A histogram founded on the bridge would be correct today and deleted by S1, and would meanwhile be the reason the bridge could not go. What crosses the bus here is 4104 bytes whatever the image size. The reduction tallies into workgroup memory first and merges once per workgroup. A photograph is not noise: a clear sky puts tens of thousands of adjacent pixels in one bin, and contending for that single global atomic serialises the dispatch. **On the settled frame only.** `render_now` already knows whether a gesture is still moving — `draft` is the flag `redraw` derives from `was_coalesced` — so the dispatch and its transfer happen once when the slider stops rather than on each of the forty frames a drag emits. Nothing is lost: a histogram flickering past under a finger is not a reading anyone takes. FR-DSP-7 requires exactly this, that it not extend the FR-DSP-3 frame budget. Luma is weighted in 8.8 fixed point — 54, 183, 19, summing to 256 exactly — rather than in floats. Not thrift: it makes the shader's arithmetic reproducible bit for bit, which is what lets the test below be an `assert_eq` against a CPU count rather than a tolerance. ARCH §6.13's line about integer state, applied where it happens to also be free. **What the numbers were checked against.** A flat frame must put all 4096 pixels in one bin and one only. A 256-wide ramp must occupy every level with exactly the same count, which is what catches an off-by-one in the quantisation — a `floor` where a rounding was needed shifts the whole photograph one bin left and looks like nothing at all. And a 101x37 frame of seeded pseudo-random pixels — deliberately not a multiple of the 16x16 workgroup, so the edge tiles run off the image — is compared slot for slot against a second, obvious CPU implementation. Exact equality, no tolerance. The CPU version is a deliberate reimplementation rather than shared code: the bugs worth catching here are ones shared code would commit identically on both sides. Above that, the presentation arithmetic is unit-tested headless, because it is where a wrong answer is invisible. A histogram of the wrong shape looks exactly as plausible as one of the right shape. So: 64 columns because it divides 256 and an uneven fold draws an even ramp as a comb; the peak excludes the end columns, or a night scene scaled against its own black spike is a flat line with no information in it; heights are clamped into the plot; and "0%" is kept distinct from "<0.1%" and from "—", since an indicator reading "clipped" over a figure reading "none" is a panel contradicting itself. Clipping counts a *pixel* with any channel at an extreme, not a channel. Any, because a blown red has no gradation left in it however much green and blue still hold — and it is the saturated highlight, the sunset and the red jersey, that clips first and recovers worst. Per pixel, because counting channels can report 200% of a frame clipped, and a percentage above 100 is a readout nobody trusts again. Two affordances for it, which NFR-A11Y-3 asks for: a bar standing at the end of the plot the tones are piling against, and a figure saying how much. Either alone reads. The panel sits directly under the capture metadata and above every control, because it is what the controls are judged against. It is hand-built rather than generated, and ARCH §4.3a is untroubled: a histogram is not an operation — no parameters, changes nothing, answers a question rather than asking one — and nothing in it reads a parameter out of a descriptor. Three plot colours and a neutral luma trace join the palette. That is the swatch's exception rather than a second one: a per-channel histogram has to say which channel, and no achromatic treatment distinguishes red from blue, so the hue is data exactly as the image beside it is. Held well back from full strength for the reason the theme preamble gives. The bounded, non-parking map wait moves out of `AdjustPass` into `readback::await_mapping`, shared with the histogram's transfer. Thirty lines of load-bearing reasoning about frozen interfaces and lost devices, and two copies of it would have drifted. The histogram describes the frame on the canvas, so it is in the output colour space FR-DSP-7 asks for, and when zoomed it describes the visible region — a photographer inspecting a highlight at 4x is asking about that highlight. A device that cannot build the reduction loses the histogram and keeps the photograph. Still to do for FR-DSP-7: the pixel colour readout under the cursor. 324 tests pass, clippy and fmt clean. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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cf8f5b632f |
Show the develop frame itself, instead of a photocopy of it
The oldest open item in the project (ARCH §6.1, spike S1, AC-8). Every frame
in develop was read off the GPU into a `SharedPixelBuffer` and handed back to
Slint to upload again: ~7 ms at 4K against a 0.28 ms compute pass, 96% of the
frame spent carrying pixels to the CPU and back so they could be drawn where
they already were.
Slint 1.17 will adopt a `wgpu::Texture` directly, and the whole of what that
needs is arrangement rather than code.
**One device, made before the window.** A texture belongs to the device that
allocated it, so the compute passes and the compositor cannot each open their
own. `GpuContext::new_shared` opens one and hands back the instance and
adapter alongside it; `dr_ui::shared_gpu` gives all four to
`BackendSelector::require_wgpu_29(WGPUConfiguration::Manual { .. })`. That
call has to come before the first window, because creating one selects a
backend for you — which is why the GPU is now opened at the top of `run`
rather than two hundred lines down beside the other controllers.
dr-gpu still names no UI type. It hands out raw wgpu and does not ask who is
compositing (ARCH §6.5a).
**Vulkan only on the shared path**, where headless keeps its GL fallback.
wgpu's GL backend reaches its display through EGL at instance creation, and
before a window exists there is no display handle to give it — so a GL
instance cannot later produce the window surface Slint needs from it. A
machine with no Vulkan gets no shared device and browses without develop,
which is the same degradation as no adapter at all.
**`renderer-femtovg` becomes `renderer-femtovg-wgpu`.** The old one is FemtoVG
over OpenGL and cannot be handed a wgpu texture at all. It is not kept
alongside as a fallback: FemtoVG-over-GL has no branch for an imported
texture, falls through to "render this image into a buffer", gets nothing, and
draws nothing — a blank canvas with no error, which is worse than the failure
it would be papering over. The consequence is stated plainly in the manifest:
the desktop app now needs a working wgpu adapter to open a window.
**Two output textures, not one, and this is the part that is not obvious.**
Slint repaints when the image property *changes*, and it decides that with
`PartialEq` — which for two images over the same `wgpu::Texture` says
"unchanged". A pass that reused a single target would have rendered every
slider move correctly on the GPU and shown none of them: right, and invisible.
`AdjustPass` alternates between two targets, so consecutive frames are
genuinely different values. It also settles the read-while-write question that
one queue was already answering.
`RENDER_ATTACHMENT` is added to both render targets. Neither pass uses it;
Slint rejects an imported texture without it, on the reasoning that a
compositor handed a texture may need to draw into it.
**`AdjustPass::read_output` is deleted rather than gated.** It and
`export_pixels` were the same transfer under two names, and the comments
explaining why they were separate are the point of the whole criterion:
reading pixels back to *display* them is the defect, reading them back to
*encode a file* is the only way a file is made. The display twin is now gone
outright, which is stronger than a feature flag — it cannot be turned back on.
`export_pixels` is untouched and still ungated. The `readback` feature comes
off dr-ui, darkroom-desktop and darkroom-android; it stays in dr-gpu, where it
still gates `RenderTarget::read_pixels` and the segmentation field readback.
`examples/develop` moves to `export_pixels`, which is honest — it writes a
PPM — and so no longer needs the feature.
Four tests, each named for what it protects and each of which fails without a
screen if the property it guards breaks:
- the adjust target satisfies every condition Slint's import checks, asserted
in the crate that owns the descriptor, because a descriptor that drifts
fails at runtime on a real display and nothing else would notice;
- consecutive renders are different textures, and the third is the first
again, so the alternation is a rotation and not an allocation per frame;
- the develop canvas has no CPU pixel buffer and does have a wgpu texture —
AC-8 itself, in the terms Slint uses;
- consecutive frames compare unequal as `slint::Image`, which is the property
the repaint actually depends on.
The zoom test's readback moves into the test module. It has to: there is no
library function that copies a displayed frame to the CPU any more, and that
is the point — the round-trip now exists in the test binary and nowhere a
shipping build can reach.
**What is not proven.** No GUI was run. What is verified is that the texture
satisfies the import contract, that the import succeeds, that the canvas is a
texture rather than a buffer, and that consecutive frames are distinguishable.
What is unverified is everything that needs a display: that Slint's FemtoVG
wgpu renderer adopts the Manual configuration on a real surface, that the
picture appears the right way up and the right colour, and the frame timing
that motivated the whole exercise. Android is untouched by testing — the
android backend routes a WGPU29 request to Skia, whose wgpu surface does
handle imported textures, but that is read from the source, not observed.
56 dr-gpu tests and 255 dr-ui tests pass, clippy clean under `-D warnings`,
fmt clean.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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4b36ca66aa |
Render an export into the colour space its file will claim
The colour-managed export branch left one call site deliberately unfixed, and this is it. `render_for_export` composed with the default sRGB shader, so a Display P3 export failed with an accurate error rather than producing a mislabelled file — the right way to leave a half-finished path, and no way to leave it. The space is chosen at render time because that is the only time it can be: the conversion happens in the shader, before the clip to 0..1, so by the time pixels reach an encoder they are in exactly one space and the only honest thing left is to label them. `Frame::in_space` carries which, and a mismatch between what was rendered and what was asked for stays a typed error. Also regenerates the traceability matrix over the four merged branches. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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1c16ca3d27 | Merge branch 'colour-managed-export' | ||
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8e330a24e9 | Merge branch 'undo-redo' |